active 2025-03-02 → 2025-03-02 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 1 days from 2025-03-02 to 2025-03-02. Pushes: 7 total, peak 7 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 17 total, peak 17 in a day. Comments: 12 total, peak 12 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| shiv213 | 29 | 7 | 0 | 12 |
| AdityaKunte18 | 7 | 0 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue#12shiv2132025-03-02 13:14Enhance Game State Persistence and Storage
- Issue#13shiv2132025-03-02 13:14Comprehensive Error Handling and Crash Prevention
- Issue#11shiv2132025-03-02 13:14Implement Dynamic Memory Pointer for Game State Management
- Issue#10AdityaKunte182025-03-02 13:08Comprehensive Error Handling and Crash Prevention
- Issue#8AdityaKunte182025-03-02 13:08Implement Dynamic Memory Pointer for Game State Management
- Issue#9AdityaKunte182025-03-02 13:08Enhance Game State Persistence and Storage
- Issue#4AdityaKunte182025-03-02 13:08Implement Dynamic Memory Pointer for Game State Management
- Issue#5AdityaKunte182025-03-02 13:08Enhance Game State Persistence and Storage
- Issue#6AdityaKunte182025-03-02 13:08Comprehensive Error Handling and Crash Prevention
- Issue#7AdityaKunte182025-03-02 13:08image test
- Issue comment#10shiv2132025-03-02 13:08Comprehensive Error Handling and Crash Prevention
- Issue comment#10shiv2132025-03-02 13:08Comprehensive Error Handling and Crash Prevention
- Issue comment#10shiv2132025-03-02 13:08Comprehensive Error Handling and Crash Prevention
- Issue comment#10shiv2132025-03-02 13:08Comprehensive Error Handling and Crash Prevention
- Issue#10shiv2132025-03-02 13:08Comprehensive Error Handling and Crash Prevention
- Issue comment#9shiv2132025-03-02 13:08Enhance Game State Persistence and Storage
- Issue comment#9shiv2132025-03-02 13:08Enhance Game State Persistence and Storage
- Issue comment#9shiv2132025-03-02 13:08Enhance Game State Persistence and Storage
- Issue#9shiv2132025-03-02 13:08Enhance Game State Persistence and Storage
- Issue comment#8shiv2132025-03-02 13:08Implement Dynamic Memory Pointer for Game State Management
- Issue comment#8shiv2132025-03-02 13:08Implement Dynamic Memory Pointer for Game State Management
- Issue comment#8shiv2132025-03-02 13:08Implement Dynamic Memory Pointer for Game State Management
- Issue#8shiv2132025-03-02 13:08Implement Dynamic Memory Pointer for Game State Management
- Issue comment#7shiv2132025-03-02 13:03image test
- Issue comment#7shiv2132025-03-02 13:02image test
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.