Tactics - Steve's Persistent Unreal Data library
active 2023-08-17 → 2026-06-22 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 1041 days from 2023-08-17 to 2026-06-22. Pushes: 21 total, peak 2 in a day. Pull requests: 26 total, peak 3 in a day. Issues: 56 total, peak 3 in a day. Comments: 156 total, peak 8 in a day. Stars: 219 total, peak 6 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| sinbad | 118 | 21 | 11 | 67 |
| krojew | 34 | 0 | 6 | 25 |
| YeNov | 15 | 0 | 1 | 10 |
| Rcurreli | 12 | 0 | 1 | 5 |
| dyanikoglu | 9 | 0 | 0 | 4 |
| DanSteph1024 | 8 | 0 | 0 | 4 |
| cyphusx | 7 | 0 | 0 | 6 |
| Thyke | 6 | 0 | 0 | 3 |
| Bigotry0 | 5 | 0 | 0 | 2 |
| stormsc1 | 4 | 0 | 3 | 1 |
| ac-branislav | 4 | 0 | 0 | 3 |
| Deams51 | 3 | 0 | 0 | 3 |
| RealIbbz | 3 | 0 | 0 | 2 |
| soma-web | 3 | 0 | 1 | 1 |
| charlesolson | 3 | 0 | 0 | 1 |
| sunverwerth | 3 | 0 | 0 | 2 |
| SilentGodot | 3 | 0 | 0 | 1 |
| CrazyDogJ | 3 | 0 | 1 | 2 |
| Collederas | 2 | 0 | 0 | 2 |
| GourmetGames | 2 | 0 | 0 | 1 |
Recent activity
Latest issues, pull requests and releases
- Pull request#148krojew2026-04-22 10:12
- Issue comment#142cyphusx2026-02-21 12:13Async save/load support
- Issue#141AdamL82026-01-26 22:31Replicated properties marked as SaveGame of runtime spawned actors never restore
- Issue#139sinbad2025-12-16 18:11Adding GameInstance via AddPersistantGlobalObjectwithName doesn't work on custom GameInstance BP Class
- Issue comment#139Alvalol2025-12-16 17:31Adding GameInstance via AddPersistantGlobalObjectwithName doesn't work on custom GameInstance BP Class
- Issue comment#139sinbad2025-12-16 17:29Adding GameInstance via AddPersistantGlobalObjectwithName doesn't work on custom GameInstance BP Class
- Issue comment#139Alvalol2025-12-16 17:09Adding GameInstance via AddPersistantGlobalObjectwithName doesn't work on custom GameInstance BP Class
- Issue comment#138sinbad2025-12-03 13:03Change raw pointers of UPROPERTY members to TObjectPtr.
- Pull request#137stormsc12025-11-14 13:53
- Pull request#137stormsc12025-11-14 13:53
- Issue comment#137stormsc12025-11-14 13:52Added soft object support
- Pull request#137stormsc12025-11-14 13:46
- Issue comment#121iron-CK2025-11-13 17:46Multiplayer supported?
- Issue comment#121iron-CK2025-11-13 17:42Multiplayer supported?
- Issue comment#132krojew2025-11-10 15:39Fixing USpudRuntimeStoredActorComponent
- Issue comment#127cyphusx2025-11-04 23:42Slow restore path fix
- Issue comment#132sinbad2025-10-24 10:10Fixing USpudRuntimeStoredActorComponent
- Issue comment#131sinbad2025-10-21 09:37Ambiguous wording in Supported Property Types ReadMe section
- Issue#131charlesolson2025-10-20 15:35Ambiguous wording in Supported Property Types ReadMe section
- Issue comment#130sinbad2025-10-20 13:42USpudSubsystem::OnPostLoadMap()'s ServerCheck() passes for Remote Clients playing on Listen Server, causing RestoreLevel() to incorrectly spawn Client-Authoritative duplicates of Actors
- Issue comment#130charlesolson2025-10-20 13:25USpudSubsystem::OnPostLoadMap()'s ServerCheck() passes for Remote Clients playing on Listen Server, causing RestoreLevel() to incorrectly spawn Client-Authoritative duplicates of Actors
- Issue comment#130sinbad2025-10-20 10:26USpudSubsystem::OnPostLoadMap()'s ServerCheck() passes for Remote Clients playing on Listen Server, causing RestoreLevel() to incorrectly spawn Client-Authoritative duplicates of Actors
- Issue#130charlesolson2025-10-17 19:33USpudSubsystem::OnPostLoadMap()'s ServerCheck() passes for Remote Clients playing on Listen Server, causing RestoreLevel() to incorrectly spawn Client-Authoritative duplicates of Actors
- Issue comment#127sinbad2025-10-08 10:23Slow restore path fix
- Issue comment#127drepekh2025-10-06 22:21Slow restore path fix
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 219 stars here means stars gained during the window, not the repo's star count.