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Tactics - Steve's Persistent Unreal Data library

active 2023-08-172026-06-22 (UTC)

Partial coverage23,381 / 26,313 hourly files (89%) · 2 absent upstream · 2,931 failed, retryable2023-08-152026-08-15 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
526
Pushes
21
Pull requests
26
Issues
56
Stars
219
Forks
36

Activity over time

Daily event counts in the loaded window

Line chart, 1041 days from 2023-08-17 to 2026-06-22. Pushes: 21 total, peak 2 in a day. Pull requests: 26 total, peak 3 in a day. Issues: 56 total, peak 3 in a day. Comments: 156 total, peak 8 in a day. Stars: 219 total, peak 6 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
sinbad118211167
krojew340625
YeNov150110
Rcurreli12015
dyanikoglu9004
DanSteph10248004
cyphusx7006
Thyke6003
Bigotry05002
stormsc14031
ac-branislav4003
Deams513003
RealIbbz3002
soma-web3011
charlesolson3001
sunverwerth3002
SilentGodot3001
CrazyDogJ3012
Collederas2002
GourmetGames2001

Recent activity

Latest issues, pull requests and releases

  • Pull request#148krojew2026-04-22 10:12
  • Issue comment#142cyphusx2026-02-21 12:13
    Async save/load support
  • Issue#141AdamL82026-01-26 22:31
    Replicated properties marked as SaveGame of runtime spawned actors never restore
  • Issue#139sinbad2025-12-16 18:11
    Adding GameInstance via AddPersistantGlobalObjectwithName doesn't work on custom GameInstance BP Class
  • Issue comment#139Alvalol2025-12-16 17:31
    Adding GameInstance via AddPersistantGlobalObjectwithName doesn't work on custom GameInstance BP Class
  • Issue comment#139sinbad2025-12-16 17:29
    Adding GameInstance via AddPersistantGlobalObjectwithName doesn't work on custom GameInstance BP Class
  • Issue comment#139Alvalol2025-12-16 17:09
    Adding GameInstance via AddPersistantGlobalObjectwithName doesn't work on custom GameInstance BP Class
  • Issue comment#138sinbad2025-12-03 13:03
    Change raw pointers of UPROPERTY members to TObjectPtr.
  • Pull request#137stormsc12025-11-14 13:53
  • Pull request#137stormsc12025-11-14 13:53
  • Issue comment#137stormsc12025-11-14 13:52
    Added soft object support
  • Pull request#137stormsc12025-11-14 13:46
  • Issue comment#121iron-CK2025-11-13 17:46
    Multiplayer supported?
  • Issue comment#121iron-CK2025-11-13 17:42
    Multiplayer supported?
  • Issue comment#132krojew2025-11-10 15:39
    Fixing USpudRuntimeStoredActorComponent
  • Issue comment#127cyphusx2025-11-04 23:42
    Slow restore path fix
  • Issue comment#132sinbad2025-10-24 10:10
    Fixing USpudRuntimeStoredActorComponent
  • Issue comment#131sinbad2025-10-21 09:37
    Ambiguous wording in Supported Property Types ReadMe section
  • Issue#131charlesolson2025-10-20 15:35
    Ambiguous wording in Supported Property Types ReadMe section
  • Issue comment#130sinbad2025-10-20 13:42
    USpudSubsystem::OnPostLoadMap()'s ServerCheck() passes for Remote Clients playing on Listen Server, causing RestoreLevel() to incorrectly spawn Client-Authoritative duplicates of Actors
  • Issue comment#130charlesolson2025-10-20 13:25
    USpudSubsystem::OnPostLoadMap()'s ServerCheck() passes for Remote Clients playing on Listen Server, causing RestoreLevel() to incorrectly spawn Client-Authoritative duplicates of Actors
  • Issue comment#130sinbad2025-10-20 10:26
    USpudSubsystem::OnPostLoadMap()'s ServerCheck() passes for Remote Clients playing on Listen Server, causing RestoreLevel() to incorrectly spawn Client-Authoritative duplicates of Actors
  • Issue#130charlesolson2025-10-17 19:33
    USpudSubsystem::OnPostLoadMap()'s ServerCheck() passes for Remote Clients playing on Listen Server, causing RestoreLevel() to incorrectly spawn Client-Authoritative duplicates of Actors
  • Issue comment#127sinbad2025-10-08 10:23
    Slow restore path fix
  • Issue comment#127drepekh2025-10-06 22:21
    Slow restore path fix

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 219 stars here means stars gained during the window, not the repo's star count.