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active 2024-11-032024-11-03 (UTC)

Partial coverage19,450 / 25,066 hourly files (78%) · 2 absent upstream · 5,613 failed, retryable2023-10-032026-08-12 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
46
Pushes
0
Pull requests
0
Issues
45
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 1 days from 2024-11-03 to 2024-11-03. Pushes: 0 total, peak 0 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 45 total, peak 45 in a day. Comments: 1 total, peak 1 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
slammingprogramming45000
github-actions[bot]1001

Recent activity

Latest issues, pull requests and releases

  • Issue#46slammingprogramming2024-11-03 05:42
    Refactor the codebase First Pass
  • Issue#45slammingprogramming2024-11-03 05:42
    Update graphics
  • Issue#44slammingprogramming2024-11-03 05:42
    Update soundtrack and sounds
  • Issue#43slammingprogramming2024-11-03 05:42
    Update readme
  • Issue#42slammingprogramming2024-11-03 05:40
    Game, Set, Match
  • Issue#41slammingprogramming2024-11-03 05:40
    Round-based
  • Issue#40slammingprogramming2024-11-03 05:40
    Lives System
  • Issue#39slammingprogramming2024-11-03 05:40
    Time Limit
  • Issue#38slammingprogramming2024-11-03 05:39
    Fix the same issue and add the same default functionality to join game
  • Issue#37slammingprogramming2024-11-03 05:39
    fix issue with server hosting where invalid port is displayed even when a valid port is available. Also, add the default port to screen text and allow user to just leave it blank to go to default.
  • Issue#36slammingprogramming2024-11-03 05:39
    fix issue with join game ip and port entering
  • Issue#35slammingprogramming2024-11-03 05:39
    make esc a way to return to menu(if offline in-game or in lobby), return to lobby(if online and in-game), back up in menus, and close the game from the main menu.
  • Issue#34slammingprogramming2024-11-03 05:39
    ball materials, add bounciness and friction coefficients to them as well
  • Issue#33slammingprogramming2024-11-03 05:39
    paddle materials, add bounciness and friction coefficients to change how paddles interact with the ball
  • Issue#32slammingprogramming2024-11-03 05:39
    make it not break when you grab the window
  • Issue#31slammingprogramming2024-11-03 05:38
    QOL adjustments
  • Issue#30slammingprogramming2024-11-03 05:38
    Ease of use features (Less quitting constantly, more returning to menu.)
  • Issue#29slammingprogramming2024-11-03 05:38
    Adaptive color backgrounds - RJ's feature
  • Issue#28slammingprogramming2024-11-03 05:35
    Something the first person to ask for a feature wants
  • Issue#27slammingprogramming2024-11-03 05:33
    Improved security for multiplayer
  • Issue#26slammingprogramming2024-11-03 05:33
    Usernames and randomized identifier strings
  • Issue#25slammingprogramming2024-11-03 05:33
    Settings file and menu
  • Issue#24slammingprogramming2024-11-03 05:33
    Direct connect functionality
  • Issue#23slammingprogramming2024-11-03 05:33
    Scoring systems
  • Issue#22slammingprogramming2024-11-03 05:33
    Implement GUI

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.