active 2024-11-03 → 2024-11-03 (UTC)
Partial coverage19,450 / 25,066 hourly files (78%) · 2 absent upstream · 5,613 failed, retryable2023-10-03 → 2026-08-12 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
46
Pushes
0
Pull requests
0
Issues
45
Stars
0
Forks
0
Activity over time
Daily event counts in the loaded window
Line chart, 1 days from 2024-11-03 to 2024-11-03. Pushes: 0 total, peak 0 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 45 total, peak 45 in a day. Comments: 1 total, peak 1 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| slammingprogramming | 45 | 0 | 0 | 0 |
| github-actions[bot] | 1 | 0 | 0 | 1 |
Recent activity
Latest issues, pull requests and releases
- Issue#46slammingprogramming2024-11-03 05:42Refactor the codebase First Pass
- Issue#45slammingprogramming2024-11-03 05:42Update graphics
- Issue#44slammingprogramming2024-11-03 05:42Update soundtrack and sounds
- Issue#43slammingprogramming2024-11-03 05:42Update readme
- Issue#42slammingprogramming2024-11-03 05:40Game, Set, Match
- Issue#41slammingprogramming2024-11-03 05:40Round-based
- Issue#40slammingprogramming2024-11-03 05:40Lives System
- Issue#39slammingprogramming2024-11-03 05:40Time Limit
- Issue#38slammingprogramming2024-11-03 05:39Fix the same issue and add the same default functionality to join game
- Issue#37slammingprogramming2024-11-03 05:39fix issue with server hosting where invalid port is displayed even when a valid port is available. Also, add the default port to screen text and allow user to just leave it blank to go to default.
- Issue#36slammingprogramming2024-11-03 05:39fix issue with join game ip and port entering
- Issue#35slammingprogramming2024-11-03 05:39make esc a way to return to menu(if offline in-game or in lobby), return to lobby(if online and in-game), back up in menus, and close the game from the main menu.
- Issue#34slammingprogramming2024-11-03 05:39ball materials, add bounciness and friction coefficients to them as well
- Issue#33slammingprogramming2024-11-03 05:39paddle materials, add bounciness and friction coefficients to change how paddles interact with the ball
- Issue#32slammingprogramming2024-11-03 05:39make it not break when you grab the window
- Issue#31slammingprogramming2024-11-03 05:38QOL adjustments
- Issue#30slammingprogramming2024-11-03 05:38Ease of use features (Less quitting constantly, more returning to menu.)
- Issue#29slammingprogramming2024-11-03 05:38Adaptive color backgrounds - RJ's feature
- Issue#28slammingprogramming2024-11-03 05:35Something the first person to ask for a feature wants
- Issue#27slammingprogramming2024-11-03 05:33Improved security for multiplayer
- Issue#26slammingprogramming2024-11-03 05:33Usernames and randomized identifier strings
- Issue#25slammingprogramming2024-11-03 05:33Settings file and menu
- Issue#24slammingprogramming2024-11-03 05:33Direct connect functionality
- Issue#23slammingprogramming2024-11-03 05:33Scoring systems
- Issue#22slammingprogramming2024-11-03 05:33Implement GUI
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.