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active 2024-11-052025-12-18 (UTC)

Partial coverage14,530 / 17,607 hourly files (83%) · 2 absent upstream · 3,076 failed, retryable2024-08-082026-08-11 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
29
Pushes
2
Pull requests
0
Issues
23
Stars
1
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 409 days from 2024-11-05 to 2025-12-18. Pushes: 2 total, peak 2 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 23 total, peak 23 in a day. Comments: 3 total, peak 3 in a day. Stars: 1 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
slammingprogramming28203

Recent activity

Latest issues, pull requests and releases

  • Issue#5slammingprogramming2024-11-05 03:53
    Design the architecture of the game engine.
  • Issue comment#4slammingprogramming2024-11-05 03:45
    Configure the development environment for C#
  • Issue#3slammingprogramming2024-11-05 03:44
    Identify and document core features of XGameForge
  • Issue comment#4slammingprogramming2024-11-05 03:42
    Configure the development environment for C#
  • Issue#2slammingprogramming2024-11-05 03:23
    Create a project structure.
  • Issue comment#2slammingprogramming2024-11-05 03:23
    Create a project structure.
  • Issue#22slammingprogramming2024-11-05 03:04
    Plan for future feature expansions
  • Issue#21slammingprogramming2024-11-05 03:04
    Foster community engagement and collaboration.
  • Issue#20slammingprogramming2024-11-05 03:03
    Set up a plan for ongoing support and updates
  • Issue#19slammingprogramming2024-11-05 03:03
    Prepare for the official launch
  • Issue#18slammingprogramming2024-11-05 03:03
    Conduct beta testing with the community
  • Issue#17slammingprogramming2024-11-05 03:03
    Finalize licensing and contribution guidelines
  • Issue#16slammingprogramming2024-11-05 03:03
    Establish a feedback mechanism
  • Issue#15slammingprogramming2024-11-05 03:02
    Ensure cross-platform compatibility
  • Issue#14slammingprogramming2024-11-05 03:02
    Set up a testing framework
  • Issue#13slammingprogramming2024-11-05 03:02
    Create comprehensive documentation
  • Issue#12slammingprogramming2024-11-05 03:02
    Implement community-driven features.
  • Issue#11slammingprogramming2024-11-05 03:02
    Design a user-friendly interface
  • Issue#9slammingprogramming2024-11-05 03:01
    Develop a level editor
  • Issue#8slammingprogramming2024-11-05 03:01
    Build an asset management system.
  • Issue#7slammingprogramming2024-11-05 03:00
    Create an input management system.
  • Issue#6slammingprogramming2024-11-05 03:00
    Develop the rendering engine.
  • Issue#5slammingprogramming2024-11-05 03:00
    Design the architecture of the game engine.
  • Issue#4slammingprogramming2024-11-05 02:59
    Configure the development environment for C#
  • Issue#3slammingprogramming2024-11-05 02:59
    Identify and document core features of XGameForge

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.