active 2024-11-05 → 2025-12-18 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 409 days from 2024-11-05 to 2025-12-18. Pushes: 2 total, peak 2 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 23 total, peak 23 in a day. Comments: 3 total, peak 3 in a day. Stars: 1 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| slammingprogramming | 28 | 2 | 0 | 3 |
Recent activity
Latest issues, pull requests and releases
- Issue#5slammingprogramming2024-11-05 03:53Design the architecture of the game engine.
- Issue comment#4slammingprogramming2024-11-05 03:45Configure the development environment for C#
- Issue#3slammingprogramming2024-11-05 03:44Identify and document core features of XGameForge
- Issue comment#4slammingprogramming2024-11-05 03:42Configure the development environment for C#
- Issue#2slammingprogramming2024-11-05 03:23Create a project structure.
- Issue comment#2slammingprogramming2024-11-05 03:23Create a project structure.
- Issue#22slammingprogramming2024-11-05 03:04Plan for future feature expansions
- Issue#21slammingprogramming2024-11-05 03:04Foster community engagement and collaboration.
- Issue#20slammingprogramming2024-11-05 03:03Set up a plan for ongoing support and updates
- Issue#19slammingprogramming2024-11-05 03:03Prepare for the official launch
- Issue#18slammingprogramming2024-11-05 03:03Conduct beta testing with the community
- Issue#17slammingprogramming2024-11-05 03:03Finalize licensing and contribution guidelines
- Issue#16slammingprogramming2024-11-05 03:03Establish a feedback mechanism
- Issue#15slammingprogramming2024-11-05 03:02Ensure cross-platform compatibility
- Issue#14slammingprogramming2024-11-05 03:02Set up a testing framework
- Issue#13slammingprogramming2024-11-05 03:02Create comprehensive documentation
- Issue#12slammingprogramming2024-11-05 03:02Implement community-driven features.
- Issue#11slammingprogramming2024-11-05 03:02Design a user-friendly interface
- Issue#9slammingprogramming2024-11-05 03:01Develop a level editor
- Issue#8slammingprogramming2024-11-05 03:01Build an asset management system.
- Issue#7slammingprogramming2024-11-05 03:00Create an input management system.
- Issue#6slammingprogramming2024-11-05 03:00Develop the rendering engine.
- Issue#5slammingprogramming2024-11-05 03:00Design the architecture of the game engine.
- Issue#4slammingprogramming2024-11-05 02:59Configure the development environment for C#
- Issue#3slammingprogramming2024-11-05 02:59Identify and document core features of XGameForge
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.