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Internal API resolver for IL2CPP Unity.

C++ · active 2023-08-152026-04-07 (UTC)

Complete coverage26,371 / 26,371 hourly files (100%) · 2 absent upstream2023-08-152026-08-17 (UTC)
Events
421
Pushes
12
Pull requests
9
Issues
48
Stars
247
Forks
35

Activity over time

Daily event counts in the loaded window

Line chart, 967 days from 2023-08-15 to 2026-04-07. Pushes: 12 total, peak 3 in a day. Pull requests: 9 total, peak 2 in a day. Issues: 48 total, peak 4 in a day. Comments: 69 total, peak 5 in a day. Stars: 247 total, peak 4 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

Recent activity

Latest issues, pull requests and releases

  • Pull request#71Kol0vratT2026-02-03 15:52
  • Issue#69imosyx2025-12-13 05:18
    Game crash on GetGameObject and GetTransform
  • Issue comment#67tikkamasala2025-06-23 01:17
    IL2CPP::Callback::Initialize crashes on UnityEngine.GameObject::GetComponentsInternal call (Unity 6000.0.41f1)
  • Issue comment#67TobiichiOrigamis2025-06-22 07:22
    IL2CPP::Callback::Initialize crashes on UnityEngine.GameObject::GetComponentsInternal call (Unity 6000.0.41f1)
  • Issue comment#67TobiichiOrigamis2025-06-22 04:44
    IL2CPP::Callback::Initialize crashes on UnityEngine.GameObject::GetComponentsInternal call (Unity 6000.0.41f1)
  • Issue comment#63tikkamasala2025-04-16 15:23
    Why header only
  • Issue#67tikkamasala2025-04-07 16:26
    IL2CPP::Callback::Initialize crashes on UnityEngine.GameObject::GetComponentsInternal call (Unity 6000.0.41f1)
  • Issue comment#44FroggerHH2025-02-28 23:53
    Crash on GetTransform
  • Issue#66TJGTA32025-01-23 21:40
    Getting class reference from static class property
  • Issue#65kzu4042025-01-21 00:00
    UnmanagedCallersOnly method from managed code.
  • Issue#630NullBit02024-12-31 20:08
    Why header only
  • Issue comment#630NullBit02024-12-31 19:55
    Why header only
  • Issue comment#63TrippleAWap2024-12-31 14:38
    Why header only
  • Issue comment#62NoKlyf242024-12-14 21:42
    How to call a Generic Functions
  • Issue#64RaidenRespawnStaff2024-12-03 04:41
    How do i get field value
  • Issue#630NullBit02024-11-16 14:48
    Why header only
  • Issue#59lyxgitgo2024-11-14 03:53
    Issuse with ->FetchMethods(&methods);
  • Issue#62lyxgitgo2024-11-14 03:51
    How to call a Generic Functions
  • Issue#61PetrSeifert2024-10-27 18:02
    Crash on calling IL2CPP::Callback::Initialize();
  • Issue comment#60SVO-ARBUZ2024-10-03 12:08
    how to find classes that are not in the main unity dll
  • Issue#60SVO-ARBUZ2024-09-26 20:40
    how to find classes that are not in the main dll
  • Issue comment#58extremeblackliu2024-08-28 00:58
    (question) how can i change texture of material to my texture loaded from .png file
  • Issue comment#58SVO-ARBUZ2024-08-28 00:14
    (question) how can i change texture of material to my texture loaded from .png file
  • Issue comment#58extremeblackliu2024-08-27 09:26
    (question) how can i change texture of material to my texture loaded from .png file
  • Issue comment#58SVO-ARBUZ2024-08-25 23:14
    (question) how can i change texture of material to my texture loaded from .png file

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 247 stars here means stars gained during the window, not the repo's star count.