pygame project
active 2024-11-10 → 2024-12-11 (UTC)
Complete coverage26,451 / 26,451 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-08-21 (UTC)
Events
15
Pushes
3
Pull requests
2
Issues
4
Stars
0
Forks
2
Activity over time
Daily event counts in the loaded window
Line chart, 32 days from 2024-11-10 to 2024-12-11. Pushes: 3 total, peak 2 in a day. Pull requests: 2 total, peak 2 in a day. Issues: 4 total, peak 2 in a day. Comments: 1 total, peak 1 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| snughnu | 9 | 3 | 1 | 1 |
| SeungminOh911 | 1 | 0 | 1 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue#2snughnu2024-12-11 11:44[Feat] 선택-빨간색 공 아이템을 패들이 먹으면 패들에서 공 하나 추가로 발사
- Issue#1snughnu2024-12-11 11:43[Feat] 공통-블록을 깼을 때 확률성 아이템이 떨어지는 기능을 구현한다.
- Pull request#3snughnu2024-12-11 11:43
- Issue comment#3snughnu2024-12-11 11:43[Feat] 블록을 깨면 20%확률로 랜덤한 색의 아이템이 떨어지고 빨간색 아이템을 먹을 경우 노란색 공 하나 추가로 발사
- Pull request#3SeungminOh9112024-12-11 11:33
- Issue#2snughnu2024-12-09 14:04[Feat] 선택-빨간색 공 아이템을 패들이 먹으면 패들에서 공 하나 추가로 발사
- Issue#1snughnu2024-12-09 13:59[Feat] 공통-블록을 깼을 때 확률성 아이템이 떨어지는 기능을 구현한다.
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.