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Python CLI + UE plugin that lets Claude Code (AI coding agent) control Unreal Engine in real time. Spawn actors, edit blueprints, call functions, capture screenshots, manage PIE sessions, and more -- all from the terminal. Works with UE5 editor and packaged builds via an in-process HTTP bridge.

C++ · active 2026-03-162026-08-03 (UTC)

Complete coverage26,728 / 26,728 hourly files (100%) · 2 absent upstream2023-08-152026-09-01 (UTC)
Events
234
Pushes
34
Pull requests
0
Issues
116
Stars
24
Forks
6

Activity over time

Daily event counts in the loaded window

Line chart, 141 days from 2026-03-16 to 2026-08-03. Pushes: 34 total, peak 3 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 116 total, peak 11 in a day. Comments: 41 total, peak 7 in a day. Stars: 24 total, peak 3 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
softdaddy-o18934041
wTechArtist2000

Recent activity

Latest issues, pull requests and releases

  • Issue#286softdaddy-o2026-06-06 10:13
    AnimMontage notify/section reader tool
  • Issue#284softdaddy-o2026-06-06 08:11
    run-python-script crashes editor + bridge (structured exception 0x00004000) on IKRetargetBatchOperation.duplicate_and_retarget
  • Issue#284softdaddy-o2026-06-06 08:11
    run-python-script crashes editor + bridge (structured exception 0x00004000) on IKRetargetBatchOperation.duplicate_and_retarget
  • Issue#282softdaddy-o2026-06-06 07:16
    Add SkeletalMesh socket create/remove tool (bone_name/socket_name are read-only in Python)
  • Issue#279softdaddy-o2026-06-06 07:15
    CLI to repoint nested animation/montage references inside DataAssets (e.g. ability/skill data)
  • Issue comment#279softdaddy-o2026-06-06 07:15
    CLI to repoint nested animation/montage references inside DataAssets (e.g. ability/skill data)
  • Issue#278softdaddy-o2026-06-06 07:15
    CLI to repoint PoseSearchDatabase animation assets + schema (motion-matching skeleton migration)
  • Issue#281softdaddy-o2026-06-06 04:33
    anim retarget blueprint: update K2Node_EvaluateChooser2 context class casts + class-typed bindings to the duplicated class
  • Issue#278softdaddy-o2026-06-03 07:08
    CLI to repoint PoseSearchDatabase animation assets + schema (motion-matching skeleton migration)
  • Issue#261softdaddy-o2026-06-03 03:46
    call-function reports success for native BlueprintCallable function but no native side effects are observed
  • Issue comment#256softdaddy-o2026-06-03 03:45
    Refactor inspect-runtime-widgets into canonical UMG command family
  • Issue#264softdaddy-o2026-06-01 06:52
    asset create WidgetBlueprint ignores --parent-class
  • Issue#268softdaddy-o2026-06-01 05:11
    blueprint pin connect reports success but creates no link on AnimGraph pose/asset pins
  • Issue#251softdaddy-o2026-05-26 02:15
    Enhancement: make pie-tick cancellable across long synchronous world ticks
  • Issue#253softdaddy-o2026-05-26 02:15
    Enhancement: centralize safe game-thread execution context for bridge tools
  • Issue#252softdaddy-o2026-05-26 02:15
    Enhancement: expose PIE auto-start and map-load phases in timeout diagnostics
  • Issue#251softdaddy-o2026-05-26 02:15
    Enhancement: make pie-tick cancellable across long synchronous world ticks
  • Issue#253softdaddy-o2026-05-26 02:15
    Enhancement: centralize safe game-thread execution context for bridge tools
  • Issue#212softdaddy-o2026-05-23 17:20
    BuildAndRelaunch.ps1 uses unresolvable relative path for Build.bat
  • Issue comment#212softdaddy-o2026-05-23 17:20
    BuildAndRelaunch.ps1 uses unresolvable relative path for Build.bat
  • Issue comment#213softdaddy-o2026-05-23 17:20
    trigger-input move-to: --target X,Y,Z fails if X is negative; requires --target=X,Y,Z
  • Issue#222softdaddy-o2026-05-23 17:20
    build-and-relaunch wait crashes on UTF-8 BOM status file on Windows
  • Issue#224softdaddy-o2026-05-23 17:19
    Add UMG-composited PIE screenshot capture
  • Issue#229softdaddy-o2026-05-23 17:19
    wire-widget-navigation should fail fast or defer when editor is busy/PIE is active
  • Issue#237softdaddy-o2026-05-23 17:19
    capture-pie-screenshot or capture-screenshot can raise Windows structured exception during PIE

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 24 stars here means stars gained during the window, not the repo's star count.