A tool for converting Xbox 360 shaders to HLSL.
active 2025-08-01 → 2025-10-19 (UTC)
Partial coverage12,410 / 14,119 hourly files (88%) · 2 absent upstream · 1,703 failed, retryable2024-12-30 → 2026-08-11 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
27
Pushes
6
Pull requests
9
Issues
0
Stars
3
Forks
0
Activity over time
Daily event counts in the loaded window
Line chart, 80 days from 2025-08-01 to 2025-10-19. Pushes: 6 total, peak 2 in a day. Pull requests: 9 total, peak 2 in a day. Issues: 0 total, peak 0 in a day. Comments: 2 total, peak 2 in a day. Stars: 3 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| IsaacMarovitz | 12 | 5 | 3 | 1 |
| squidbus | 9 | 1 | 6 | 1 |
Recent activity
Latest issues, pull requests and releases
- Pull request#13IsaacMarovitz2025-09-21 01:30
- Pull request#13squidbus2025-09-21 00:54
- Pull request#12squidbus2025-08-14 21:39
- Pull request#11squidbus2025-08-10 00:12
- Pull request#11squidbus2025-08-10 00:12
- Pull request#10IsaacMarovitz2025-08-09 13:43
- Pull request#9IsaacMarovitz2025-08-09 10:53
- Pull request#8squidbus2025-08-01 07:24
- Pull request#7squidbus2025-08-01 01:24
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 3 stars here means stars gained during the window, not the repo's star count.