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🎮 TypeScript game numeric engine for RPG & strategy games. Zero dependencies, type-safe formula parsing, battle system simulation, and expression evaluation. 基于 TypeScript 的游戏数值引擎,专为 RPG 和策略游戏设计。零依赖、类型安全的公式解析、战斗系统模拟和表达式计算。

active 2025-11-202026-05-27 (UTC)

Complete coverage26,530 / 26,530 hourly files (100%) · 2 absent upstream2023-08-152026-08-24 (UTC)
Events
490
Pushes
27
Pull requests
5
Issues
8
Stars
377
Forks
58

Activity over time

Daily event counts in the loaded window

Line chart, 189 days from 2025-11-20 to 2026-05-27. Pushes: 27 total, peak 6 in a day. Pull requests: 5 total, peak 2 in a day. Issues: 8 total, peak 3 in a day. Comments: 5 total, peak 2 in a day. Stars: 377 total, peak 54 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
JYsoon352706
GameLooks3030
Mexicoco2000
kaolayu2020
FinClipper2000
SINOVACO1000
DeanLJY1000
Monpolymet1000

Recent activity

Latest issues, pull requests and releases

  • Pull request#17GameLooks2025-12-30 02:15
  • Pull request#16GameLooks2025-12-29 07:15
  • Issue comment#14JYsoon2025-12-29 07:13
    Formula validation API with detailed error messages
  • Pull request#16GameLooks2025-12-29 06:19
  • Issue#13SINOVACO2025-12-29 03:44
    [Feature Request] Built-in performance profiling for formula evaluation
  • Issue#12Monpolymet2025-12-27 03:09
    Add integration tests for EventManager (Eve) system
  • Issue comment#11JYsoon2025-12-26 06:49
    Architecture: Decouple global state from fx singleton
  • Issue#11DeanLJY2025-12-25 02:36
    Architecture: Decouple global state from fx singleton
  • Issue#10FinClipper2025-12-24 16:54
    Refactoring: Split BasicBody.ts into focused modules
  • Issue#10FinClipper2025-12-24 16:54
    Refactoring: Split BasicBody.ts into focused modules
  • Pull request#9kaolayu2025-12-21 02:12
  • Pull request#9kaolayu2025-12-21 02:09
  • Issue comment#8JYsoon2025-12-19 05:44
    Internationalization / i18n: Externalize hardcoded Chinese strings
  • Issue#5Mexicoco2025-12-17 15:42
    Feature Request: Implement structured logging system
  • Issue#5Mexicoco2025-12-17 15:42
    Feature Request: Implement structured logging system
  • Issue comment#4JYsoon2025-12-17 06:16
    Type Safety: Eliminate `any` types throughout codebase
  • Issue#3JYsoon2025-12-17 03:46
    Bug: `isNumber(null)` incorrectly returns `true`
  • Issue comment#3JYsoon2025-12-17 03:46
    Bug: `isNumber(null)` incorrectly returns `true`
  • Releasekaolayu2025-11-27 02:14
    v2.0.0
  • ReleaseJYsoon2025-11-20 06:29
    v2.0.0
  • ReleaseJYsoon2025-11-20 06:07
    v2.0.0

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 377 stars here means stars gained during the window, not the repo's star count.