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application to play set in single or multi player mode

active 2025-10-192026-03-08 (UTC)

Complete coverage26,728 / 26,728 hourly files (100%) · 2 absent upstream2023-08-152026-09-01 (UTC)
Events
60
Pushes
0
Pull requests
0
Issues
44
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 141 days from 2025-10-19 to 2026-03-08. Pushes: 0 total, peak 0 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 44 total, peak 16 in a day. Comments: 14 total, peak 2 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Hsb51135006
souchel16004
tsouche7004

Recent activity

Latest issues, pull requests and releases

  • Issue#28Hsb5112026-03-08 12:44
    In parallel mode, the same turn cannot be uploaded twice
  • Issue#28Hsb5112026-03-08 12:44
    In parallel mode, the same turn cannot be uploaded twice
  • Issue#28Hsb5112026-03-08 12:43
    In parallel mode, the same turn cannot be uploaded twice
  • Issue comment#20Hsb5112026-01-08 13:56
    Agree teams data format between server and client
  • Issue comment#13Hsb5112025-12-28 11:30
    Parallel run with link invite
  • Issue comment#13tsouche2025-12-24 15:23
    Parallel run with link invite
  • Issue#24Hsb5112025-12-21 16:39
    Allow the user to create a new game even if there is an active one
  • Issue#22Hsb5112025-12-21 16:28
    Display timer
  • Issue comment#23Hsb5112025-12-08 15:24
    Player should be able to play without an account
  • Issue#23souchel2025-12-07 20:29
    Player should be able to play without an account
  • Issue#23souchel2025-12-07 20:29
    Player should be able to play without an account
  • Issue#6Hsb5112025-12-07 20:22
    Agree data model to store a whole game (on-going and completed)
  • Issue#6Hsb5112025-12-07 20:22
    Agree data model to store a whole game (on-going and completed)
  • Issue#6Hsb5112025-12-07 20:22
    Agree data model to store a whole game (on-going and completed)
  • Issue#3Hsb5112025-12-07 20:22
    Split of game logic between front and back
  • Issue#3Hsb5112025-12-07 20:22
    Split of game logic between front and back
  • Issue#3Hsb5112025-12-07 20:22
    Split of game logic between front and back
  • Issue#5Hsb5112025-12-07 20:22
    define the backend API (swagger)
  • Issue#5Hsb5112025-12-07 20:22
    define the backend API (swagger)
  • Issue#9Hsb5112025-12-07 20:21
    Add logic to detect sets
  • Issue#19Hsb5112025-12-07 20:20
    players data format between server and client
  • Issue#7Hsb5112025-12-07 20:20
    Card deck generation
  • Issue#7Hsb5112025-12-07 20:20
    Card deck generation
  • Issue#19Hsb5112025-12-07 20:20
    players data format between server and client
  • Issue#22souchel2025-12-07 20:13
    Display timer

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.