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Unreal Engine plugin for async task programming

active 2023-08-282026-01-14 (UTC)

Complete coverage26,557 / 26,557 hourly files (100%) · 2 absent upstream2023-08-152026-08-25 (UTC)
Events
96
Pushes
5
Pull requests
5
Issues
3
Stars
54
Forks
9

Activity over time

Daily event counts in the loaded window

Line chart, 871 days from 2023-08-28 to 2026-01-14. Pushes: 5 total, peak 4 in a day. Pull requests: 5 total, peak 3 in a day. Issues: 3 total, peak 1 in a day. Comments: 9 total, peak 3 in a day. Stars: 54 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
digibob13534
CMesonArana4021
impguard2001
Lewisscrivens2002
SD-Scott1000
digibawb1001
Titantompa1000

Recent activity

Latest issues, pull requests and releases

  • Issue comment#43Lewisscrivens2026-01-14 12:10
    UE 5.6: FFrameEndSync forces task pumping via FRenderThreadFence destructor, causing unsafe continuation execution during map loading
  • Issue comment#43CMesonArana2026-01-14 11:02
    UE 5.6: FFrameEndSync forces task pumping via FRenderThreadFence destructor, causing unsafe continuation execution during map loading
  • Issue comment#43Lewisscrivens2026-01-14 10:45
    UE 5.6: FFrameEndSync forces task pumping via FRenderThreadFence destructor, causing unsafe continuation execution during map loading
  • Issue#43CMesonArana2025-11-04 14:31
    UE 5.6: FFrameEndSync forces task pumping via FRenderThreadFence destructor, causing unsafe continuation execution during map loading
  • Issue comment#42digibob2025-04-30 10:21
    Questions: Cancellation
  • Releasedigibob2025-04-15 10:49
    Unreal 5.5 Compatible
  • Issue comment#41digibob2025-04-15 10:48
    Library broken in 5.5 - potentially due to TASKGRAPH_NEW_FRONTEND
  • Issue#41digibob2025-04-15 10:48
    Library broken in 5.5 - potentially due to TASKGRAPH_NEW_FRONTEND
  • Releasedigibob2024-07-18 16:03
    Unreal 5.4 Compatible
  • Releasedigibob2024-07-18 15:33
    Unreal 5.4 Compatible
  • Issue comment#37digibob2024-07-18 15:32
    Fix deprecation warnings for UE 5.2
  • Pull request#37digibob2024-07-18 15:32
  • Pull request#40digibob2024-07-18 15:31
  • Pull request#40digibob2024-07-18 15:24
  • Issue comment#39digibawb2024-02-07 10:24
    future plugin Goals integration
  • Pull request#39CMesonArana2024-02-07 10:23
  • Pull request#39CMesonArana2024-02-07 10:15
  • Issue comment#38impguard2023-08-29 20:10
    Question: Performance with chained promises?
  • Issue#38impguard2023-08-29 20:10
    Question: Performance with chained promises?
  • Issue comment#38digibob2023-08-29 08:03
    Question: Performance with chained promises?

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 54 stars here means stars gained during the window, not the repo's star count.