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An easy-to-use package for Unity that automatically resets static members of types when you enter play mode without reloading domain. It has low runtime overhead and can be entirely stripped from build.

active 2023-10-252024-01-25 (UTC)

Complete coverage26,335 / 26,335 hourly files (100%) · 2 absent upstream2023-08-152026-08-16 (UTC)
Events
26
Pushes
6
Pull requests
0
Issues
0
Stars
11
Forks
2

Activity over time

Daily event counts in the loaded window

Line chart, 93 days from 2023-10-25 to 2024-01-25. Pushes: 6 total, peak 3 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 11 total, peak 4 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
stalomeow6600

Recent activity

Latest issues, pull requests and releases

  • Releasestalomeow2024-01-25 17:16
    Ver 1.1.0
  • Releasestalomeow2023-10-27 07:25
    Ver 1.0.1
  • Releasestalomeow2023-10-25 16:03
    Ver 1.0.0

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 11 stars here means stars gained during the window, not the repo's star count.