Cocos Creator is a complete package of game development tools and workflow, including a game engine, resource management, scene editing, game preview, debug and publish one project to multiple platforms.
active 2023-08-16 → 2025-12-31 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 869 days from 2023-08-16 to 2025-12-31. Pushes: 404 total, peak 17 in a day. Pull requests: 42 total, peak 3 in a day. Issues: 0 total, peak 0 in a day. Comments: 37 total, peak 3 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| star-e | 431 | 404 | 18 | 0 |
| github-actions[bot] | 36 | 0 | 0 | 36 |
| GengineJS | 23 | 0 | 22 | 1 |
| hana-alice | 2 | 0 | 2 | 0 |
Recent activity
Latest issues, pull requests and releases
- Pull request#171star-e2024-10-14 02:42
- Issue comment#186github-actions[bot]2024-07-19 11:47Add cube reflectionprobe
- Pull request#186star-e2024-07-19 11:39
- Issue comment#186github-actions[bot]2024-07-19 11:03Add cube reflectionprobe
- Pull request#186GengineJS2024-07-19 10:55
- Issue comment#185github-actions[bot]2023-11-08 02:19Fix planar shadow
- Pull request#185star-e2023-11-08 02:13
- Issue comment#185github-actions[bot]2023-11-07 08:12Fix planar shadow
- Pull request#185GengineJS2023-11-07 08:03
- Issue comment#184github-actions[bot]2023-11-06 10:32Fix shadowmap flickering problem with multiple light sources
- Pull request#184star-e2023-11-06 10:25
- Issue comment#184github-actions[bot]2023-11-06 09:40Fix shadowmap flickering problem with multiple light sources
- Pull request#184GengineJS2023-11-06 09:31
- Issue comment#183github-actions[bot]2023-11-02 03:06Update instancing
- Pull request#183star-e2023-11-02 03:00
- Issue comment#183github-actions[bot]2023-11-02 03:00Update instancing
- Pull request#183GengineJS2023-11-02 02:49
- Issue comment#182github-actions[bot]2023-10-31 03:47Solve the problem that only one light source is effective in the case of multiple light sources
- Issue comment#182github-actions[bot]2023-10-31 03:43Solve the problem that only one light source is effective in the case of multiple light sources
- Pull request#182star-e2023-10-31 03:40
- Pull request#182GengineJS2023-10-31 03:35
- Issue comment#181github-actions[bot]2023-10-30 01:23[Add] lightbounds pool
- Pull request#181star-e2023-10-30 01:16
- Issue comment#181github-actions[bot]2023-10-27 08:28[Add] lightbounds pool
- Pull request#181GengineJS2023-10-27 08:19
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.