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development kit and libraries for SEGA Master System / SEGA Game Gear / SEGA SG-1000 / SEGA SC-3000 homebrew programming using C language (and the SDCC compiler)

active 2024-08-302026-06-20 (UTC)

Partial coverage14,178 / 17,074 hourly files (83%) · 2 absent upstream · 2,895 failed, retryable2024-08-302026-08-11 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
121
Pushes
28
Pull requests
5
Issues
5
Stars
42
Forks
9

Activity over time

Daily event counts in the loaded window

Line chart, 660 days from 2024-08-30 to 2026-06-20. Pushes: 28 total, peak 2 in a day. Pull requests: 5 total, peak 1 in a day. Issues: 5 total, peak 1 in a day. Comments: 31 total, peak 6 in a day. Stars: 42 total, peak 3 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
sverx4828118
raphnet7016
xfixium4002
amoibos4013
maxoakland2001
lazaj1001
willbritton1010
Braillynn5151000
YoshiRulz1010

Recent activity

Latest issues, pull requests and releases

  • Pull request#77willbritton2026-04-08 11:18
  • Issue comment#76maxoakland2026-03-16 00:41
    GB Studio Integration?
  • Issue comment#76sverx2026-02-22 14:56
    GB Studio Integration?
  • Issue#76Braillynn5152026-02-21 22:54
    GB Studio Integration?
  • Pull request#75YoshiRulz2025-12-27 16:04
  • Issue comment#72raphnet2025-10-24 00:32
    More compact storage of SFX channel status and other flags?
  • Issue comment#69sverx2025-08-09 15:27
    Implementation of bitmap primitives for SC-3000/SG-1000
  • Issue comment#74xfixium2025-08-07 01:35
    SMS_saveTileMapArea variant
  • Issue comment#74sverx2025-08-06 15:22
    SMS_saveTileMapArea variant
  • Issue#74xfixium2025-08-06 15:15
    SMS_saveTileMapArea variant
  • Issue comment#74xfixium2025-08-06 10:44
    SMS_saveTileMapArea variant
  • Issue#74xfixium2025-07-27 18:08
    SMS_saveTileMapArea "Feature Request"
  • Issue comment#73raphnet2025-06-14 02:17
    Fix NO_SPRITE_CHECKS version of SMS_addTwoAdjoiningSprites_f
  • Issue comment#73sverx2025-06-13 14:56
    Fix NO_SPRITE_CHECKS version of SMS_addTwoAdjoiningSprites_f
  • Issue comment#72sverx2025-06-12 08:08
    More compact storage of SFX channel status and other flags?
  • Pull request#70sverx2025-06-09 13:04
  • Issue comment#69sverx2025-06-09 12:59
    Implementation of bitmap primitives for SC-3000/SG-1000
  • Issue comment#71sverx2025-06-09 12:40
    [PSGlib] Should sound effects start with enabled channels muted?
  • Issue#71sverx2025-06-09 12:40
    [PSGlib] Should sound effects start with enabled channels muted?
  • Issue comment#71sverx2025-06-09 07:30
    [PSGlib] Should sound effects start with enabled channels muted?
  • Issue comment#71raphnet2025-06-09 06:58
    [PSGlib] Should sound effects start with enabled channels muted?
  • Issue comment#71sverx2025-06-09 06:48
    [PSGlib] Should sound effects start with enabled channels muted?
  • Issue comment#71raphnet2025-06-09 06:27
    [PSGlib] Should sound effects start with enabled channels muted?
  • Issue comment#69sverx2025-06-08 16:02
    Implementation of bitmap primitives for SC-3000/SG-1000
  • Issue comment#69sverx2025-06-08 14:17
    Implementation of bitmap primitives for SC-3000/SG-1000

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 42 stars here means stars gained during the window, not the repo's star count.