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My copy of a random tetrimino game made for the Playdate console. Working on fixing a couple bugs and maybe adding some new modes.

active 2023-08-192025-07-16 (UTC)

Complete coverage26,414 / 26,414 hourly files (100%) · 2 absent upstream2023-08-152026-08-19 (UTC)
Events
121
Pushes
8
Pull requests
10
Issues
6
Stars
53
Forks
7

Activity over time

Daily event counts in the loaded window

Line chart, 698 days from 2023-08-19 to 2025-07-16. Pushes: 8 total, peak 4 in a day. Pull requests: 10 total, peak 4 in a day. Issues: 6 total, peak 2 in a day. Comments: 31 total, peak 7 in a day. Stars: 53 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
thacuber2a03348418
tedbrakob7025
gruber4003
dgriffinjones4002
wiesnerroyal4022
stuffbyrae3021
edvediq1000

Recent activity

Latest issues, pull requests and releases

  • Issue comment#40dgriffinjones2025-04-11 20:19
    T-blocks rotate the wrong way
  • Issue#40dgriffinjones2025-04-11 20:19
    T-blocks rotate the wrong way
  • Issue comment#40thacuber2a032025-04-11 19:29
    T-blocks rotate the wrong way
  • Issue comment#39dgriffinjones2025-04-11 19:08
    End of game and auto-starting a new game immediately thereafter
  • Issue#40dgriffinjones2025-04-11 19:05
    T-blocks rotate the wrong way
  • Issue comment#39thacuber2a032024-07-31 20:08
    End of game and auto-starting a new game immediately thereafter
  • Issue comment#39thacuber2a032024-07-16 04:46
    End of game and auto-starting a new game immediately thereafter
  • Issue comment#39gruber2024-07-16 01:31
    End of game and auto-starting a new game immediately thereafter
  • Pull request#38wiesnerroyal2024-05-19 10:24
  • Issue comment#39thacuber2a032023-10-28 16:07
    End of game and auto-starting a new game immediately thereafter
  • Issue comment#39gruber2023-10-28 16:03
    End of game and auto-starting a new game immediately thereafter
  • Issue comment#39gruber2023-10-28 15:53
    End of game and auto-starting a new game immediately thereafter
  • Issue#39gruber2023-10-19 20:19
    End of game and auto-starting a new game immediately thereafter
  • Issue comment#38thacuber2a032023-10-08 16:43
    improvement for lose screen
  • Issue comment#38wiesnerroyal2023-10-08 11:22
    improvement for lose screen
  • Issue comment#38thacuber2a032023-10-06 22:37
    improvement for lose screen
  • Issue comment#38wiesnerroyal2023-10-06 06:18
    improvement for lose screen
  • Pull request#38wiesnerroyal2023-10-06 06:15
  • Issue#37edvediq2023-09-08 08:04
    save state
  • Issue comment#36thacuber2a032023-08-28 14:43
    Hold
  • Issue#36thacuber2a032023-08-28 14:43
    Hold
  • Pull request#35thacuber2a032023-08-25 23:31
  • Issue comment#35thacuber2a032023-08-25 23:30
    Shortened handleCrankRotation function and moved logic into updateGame
  • Pull request#35tedbrakob2023-08-25 19:05
  • Issue comment#34tedbrakob2023-08-25 02:12
    Added ability to rotate pieces via crank, fixed "shake" and "ghost" settings bug

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 53 stars here means stars gained during the window, not the repo's star count.