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the-mirror-megaverse/network_synchronizer

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Godot 3.x and 4.0 module to create realtime multiplayer game. It uses Prediction & Rewinding networking model.

active 2023-08-17 → 2024-04-03 (UTC)

Complete coverage28,234 / 28,234 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-11-03 (UTC)
Events
194
Pushes
141
Pull requests
4
Issues
0
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 231 days from 2023-08-17 to 2024-04-03. Pushes: 141 total, peak 15 in a day. Pull requests: 4 total, peak 2 in a day. Issues: 0 total, peak 0 in a day. Comments: 18 total, peak 16 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
AndreaCatania11410707
aaronfranke232210
duchainer219111
RevoluPowered4220
Kluskey1100

Recent activity

Latest issues, pull requests and releases

  • Pull request#2RevoluPowered2023-11-21 20:14
  • Pull request#2RevoluPowered2023-11-21 18:43
  • Pull request#1aaronfranke2023-11-02 15:34
  • Pull request#1duchainer2023-10-31 13:18

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.