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An intuitive Unity3d finite state machine (FSM). Designed with an emphasis on usability, without sacrificing utility.

active 2023-08-152026-05-01 (UTC)

Partial coverage20,526 / 26,282 hourly files (78%) · 2 absent upstream · 5,753 failed, retryable2023-08-152026-08-14 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
227
Pushes
0
Pull requests
0
Issues
3
Stars
203
Forks
20

Activity over time

Daily event counts in the loaded window

Line chart, 991 days from 2023-08-15 to 2026-05-01. Pushes: 0 total, peak 0 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 3 total, peak 1 in a day. Comments: 1 total, peak 1 in a day. Stars: 203 total, peak 3 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
xiaoTN2001
Relecto1000
stranger-games1000

Recent activity

Latest issues, pull requests and releases

  • Issue#49stranger-games2025-07-16 05:36
    Does that mean I can't have a separate class per state?
  • Issue comment#48xiaoTN2024-01-09 03:04
    When the Component that StateMachine bind to has be destroyed, it will output error.
  • Issue#48xiaoTN2024-01-09 03:02
    When the Component that StateMachine bind to has be destroyed, it will output error.
  • Issue#47Relecto2023-11-26 12:00
    StateMachine.Driver is null after unity hot code reload

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 203 stars here means stars gained during the window, not the repo's star count.