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Behaviour Tree Editor for Unity built with UIToolkit

active 2024-03-012026-05-14 (UTC)

Partial coverage16,878 / 21,447 hourly files (79%) · 2 absent upstream · 4,569 failed, retryable2024-03-012026-08-12 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
168
Pushes
10
Pull requests
1
Issues
17
Stars
102
Forks
15

Activity over time

Daily event counts in the loaded window

Line chart, 805 days from 2024-03-01 to 2026-05-14. Pushes: 10 total, peak 3 in a day. Pull requests: 1 total, peak 1 in a day. Issues: 17 total, peak 7 in a day. Comments: 23 total, peak 10 in a day. Stars: 102 total, peak 3 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
thekiwicoder03310114
Oddlaceguy497005
Celestial-Fox3001
grzes2000
JuicyJugglesReturns2002
AtmoMH1000
Ghriann1000
PooperPig1001
RuDevOfficial1000

Recent activity

Latest issues, pull requests and releases

  • Issue#27grzes2025-12-23 22:18
    The BlackboardOverrides are unusable because of shared state in the bb key value pair's PropertyDrawer
  • Issue comment#17Oddlaceguy492025-01-11 15:40
    Load this as an asset instead of package
  • Issue comment#17JuicyJugglesReturns2025-01-11 11:09
    Load this as an asset instead of package
  • Issue comment#20JuicyJugglesReturns2025-01-11 09:23
    Runtime: Selector / Sequencer / Parallel nodes now actively tick all children rather than ticking from the previous child.
  • Issue#20AtmoMH2024-09-01 06:53
    Runtime: Selector / Sequencer / Parallel nodes now actively tick all children rather than ticking from the previous child.
  • Issue#18grzes2024-08-15 20:18
    ConditionNode should inherit Node, not ActionNode? (and is broken)
  • Issue#16Celestial-Fox2024-08-10 04:04
    How did you get uxml and uss?
  • Issue comment#16Celestial-Fox2024-08-10 04:02
    How did you get uxml and uss?
  • Issue comment#16Oddlaceguy492024-08-08 05:49
    How did you get uxml and uss?
  • Issue#17Oddlaceguy492024-08-08 05:42
    Load this as an asset instead of package
  • Issue comment#16Oddlaceguy492024-08-08 05:36
    How did you get uxml and uss?
  • Issue comment#13Oddlaceguy492024-08-08 05:34
    [REQUEST] Could we get a master blackboard type behavior?
  • Issue comment#13Oddlaceguy492024-08-08 05:30
    [REQUEST] Could we get a master blackboard type behavior?
  • Issue#16Celestial-Fox2024-08-08 01:13
    How did you get uxml and uss?
  • Issue comment#2thekiwicoder02024-07-27 06:43
    Deleting Key After Creation in blackboard problem.
  • Issue#2thekiwicoder02024-07-27 06:43
    Deleting Key After Creation in blackboard problem.
  • Issue comment#4thekiwicoder02024-07-27 06:33
    Context.cs is not modifiable
  • Issue comment#13thekiwicoder02024-07-27 06:28
    [REQUEST] Could we get a master blackboard type behavior?
  • Issue comment#6thekiwicoder02024-07-27 06:25
    Type Mismatch
  • Issue#6thekiwicoder02024-07-27 06:24
    Type Mismatch
  • Issue comment#5thekiwicoder02024-07-27 06:20
    '.RootNode' is missing the attribute 'ExtensionOfNativeClass'
  • Issue#5thekiwicoder02024-07-27 06:20
    '.RootNode' is missing the attribute 'ExtensionOfNativeClass'
  • Issue comment#9thekiwicoder02024-07-27 06:19
    Pretty sure in "chance of failure" the > is round the wrong way.
  • Issue#9thekiwicoder02024-07-27 06:19
    Pretty sure in "chance of failure" the > is round the wrong way.
  • Issue comment#10thekiwicoder02024-07-27 06:16
    Couldn't find some Column data types on OverlayView script in Unity 2021.3

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 102 stars here means stars gained during the window, not the repo's star count.