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A game engine made to develop games purely with code, no editor included.

active 2023-10-162023-10-31 (UTC)

Complete coverage26,514 / 26,514 hourly files (100%) · 2 absent upstream2023-08-152026-08-23 (UTC)
Events
89
Pushes
49
Pull requests
6
Issues
26
Stars
1
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 16 days from 2023-10-16 to 2023-10-31. Pushes: 49 total, peak 9 in a day. Pull requests: 6 total, peak 4 in a day. Issues: 26 total, peak 7 in a day. Comments: 1 total, peak 1 in a day. Stars: 1 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
thiagomvas824961

Recent activity

Latest issues, pull requests and releases

  • Issue#19thiagomvas2023-10-26 00:33
    Camera moves on the XZ plane but takes movement input on the XY plane
  • Pull request#18thiagomvas2023-10-25 01:39
  • Pull request#18thiagomvas2023-10-25 01:39
  • Issue#17thiagomvas2023-10-23 21:09
    Scene Management
  • Issue#16thiagomvas2023-10-23 21:08
    3D Colliders ( Cube & Sphere )
  • Issue#2thiagomvas2023-10-23 15:57
    Basic UI System
  • Issue#12thiagomvas2023-10-23 14:52
    Chunk Based Updates & Rendering
  • Issue comment#12thiagomvas2023-10-23 14:52
    Chunk Based Updates & Rendering
  • Issue#12thiagomvas2023-10-23 14:52
    Chunk Based Updates & Rendering
  • Issue#8thiagomvas2023-10-22 00:48
    Object Pooling
  • Issue#15thiagomvas2023-10-21 22:53
    Some types aren't getting recognized properly
  • Issue#15thiagomvas2023-10-21 18:49
    Some types aren't getting recognized properly
  • Issue#14thiagomvas2023-10-21 18:40
    Automatic Documentation doesn't consider virtual and override methods.
  • Issue#14thiagomvas2023-10-21 18:36
    Automatic Documentation doesn't consider virtual and override methods.
  • Issue#13thiagomvas2023-10-20 22:54
    Render() and Update() still being called when an object is disabled
  • Issue#13thiagomvas2023-10-20 22:45
    Render() and Update() still being called when an object is disabled
  • Issue#12thiagomvas2023-10-20 22:10
    Chunk Based Updates & Rendering
  • Issue#5thiagomvas2023-10-20 21:57
    Object Rotation
  • Issue#1thiagomvas2023-10-20 21:55
    Rigidbody Component
  • Issue#11thiagomvas2023-10-20 00:07
    Particle System
  • Issue#10thiagomvas2023-10-20 00:06
    TrailRenderer Component
  • Issue#6thiagomvas2023-10-19 23:56
    Debug Class
  • Pull request#9thiagomvas2023-10-19 12:14
  • Pull request#9thiagomvas2023-10-19 12:13
  • Issue#8thiagomvas2023-10-19 10:59
    Object Pooling

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.