A game engine made to develop games purely with code, no editor included.
active 2023-10-16 → 2023-10-31 (UTC)
Complete coverage26,514 / 26,514 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-08-23 (UTC)
Events
89
Pushes
49
Pull requests
6
Issues
26
Stars
1
Forks
0
Activity over time
Daily event counts in the loaded window
Line chart, 16 days from 2023-10-16 to 2023-10-31. Pushes: 49 total, peak 9 in a day. Pull requests: 6 total, peak 4 in a day. Issues: 26 total, peak 7 in a day. Comments: 1 total, peak 1 in a day. Stars: 1 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| thiagomvas | 82 | 49 | 6 | 1 |
Recent activity
Latest issues, pull requests and releases
- Issue#19thiagomvas2023-10-26 00:33Camera moves on the XZ plane but takes movement input on the XY plane
- Pull request#18thiagomvas2023-10-25 01:39
- Pull request#18thiagomvas2023-10-25 01:39
- Issue#17thiagomvas2023-10-23 21:09Scene Management
- Issue#16thiagomvas2023-10-23 21:083D Colliders ( Cube & Sphere )
- Issue#2thiagomvas2023-10-23 15:57Basic UI System
- Issue#12thiagomvas2023-10-23 14:52Chunk Based Updates & Rendering
- Issue comment#12thiagomvas2023-10-23 14:52Chunk Based Updates & Rendering
- Issue#12thiagomvas2023-10-23 14:52Chunk Based Updates & Rendering
- Issue#8thiagomvas2023-10-22 00:48Object Pooling
- Issue#15thiagomvas2023-10-21 22:53Some types aren't getting recognized properly
- Issue#15thiagomvas2023-10-21 18:49Some types aren't getting recognized properly
- Issue#14thiagomvas2023-10-21 18:40Automatic Documentation doesn't consider virtual and override methods.
- Issue#14thiagomvas2023-10-21 18:36Automatic Documentation doesn't consider virtual and override methods.
- Issue#13thiagomvas2023-10-20 22:54Render() and Update() still being called when an object is disabled
- Issue#13thiagomvas2023-10-20 22:45Render() and Update() still being called when an object is disabled
- Issue#12thiagomvas2023-10-20 22:10Chunk Based Updates & Rendering
- Issue#5thiagomvas2023-10-20 21:57Object Rotation
- Issue#1thiagomvas2023-10-20 21:55Rigidbody Component
- Issue#11thiagomvas2023-10-20 00:07Particle System
- Issue#10thiagomvas2023-10-20 00:06TrailRenderer Component
- Issue#6thiagomvas2023-10-19 23:56Debug Class
- Pull request#9thiagomvas2023-10-19 12:14
- Pull request#9thiagomvas2023-10-19 12:13
- Issue#8thiagomvas2023-10-19 10:59Object Pooling
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.