active 2024-04-06 → 2026-05-04 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 759 days from 2024-04-06 to 2026-05-04. Pushes: 2 total, peak 2 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 7 total, peak 6 in a day. Comments: 4 total, peak 4 in a day. Stars: 1 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| thunderrabbit | 13 | 2 | 0 | 4 |
Recent activity
Latest issues, pull requests and releases
- Issue#100thunderrabbit2026-05-04 22:02Leaked ObjectDB instances and resources at exit
- Issue#105thunderrabbit2026-05-04 21:46Hide LaserGrid debug overlay on non-game scenes (now visible after #104)
- Issue comment#109thunderrabbit2026-05-04 06:15Fix Godot 4 regressions affecting gameplay
- Issue comment#108thunderrabbit2026-05-04 05:06Fix Godot 3 to 4 int/float string-coercion regressions
- Issue#107thunderrabbit2026-05-04 03:17Break hardcoded /root/GameNode2D paths in Segment.gd (blocks integration testing)
- Issue comment#107thunderrabbit2026-05-04 03:17Break hardcoded /root/GameNode2D paths in Segment.gd (blocks integration testing)
- Issue#104thunderrabbit2026-05-04 02:52Fix Godot 3 to 4 mismigration of OS.get_window_size (level-select buttons overlap, world-select wrong scale)
- Issue comment#104thunderrabbit2026-05-04 02:52Fix Godot 3 to 4 mismigration of OS.get_window_size (level-select buttons overlap, world-select wrong scale)
- Issue#104thunderrabbit2026-05-04 02:46Fix Godot 3 to 4 mismigration of OS.get_window_size (level-select buttons overlap, world-select wrong scale)
- Issue#101thunderrabbit2026-05-04 00:55Desktop viewport: portrait game scaled off-screen; bottom of board not visible
- Issue#99thunderrabbit2025-06-27 08:41Get ChatGPT support
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.