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A Multisensory VR Awareness Game

active 2024-09-162024-11-29 (UTC)

Complete coverage26,739 / 26,739 hourly files (100%) · 2 absent upstream2023-08-152026-09-02 (UTC)
Events
449
Pushes
273
Pull requests
0
Issues
167
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 75 days from 2024-09-16 to 2024-11-29. Pushes: 273 total, peak 15 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 167 total, peak 24 in a day. Comments: 1 total, peak 1 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
MiikkaVeeee1938001
AceHanded955900
Ar-Kah616100
vosku1504900
timimn22400
Leevipp171700
Cuernatra3300

Recent activity

Latest issues, pull requests and releases

  • Issue#100timimn2024-11-26 08:37
    basic coop
  • Issue#100timimn2024-11-26 08:36
    basic coop
  • Issue#61timimn2024-11-26 08:01
    Fire Response mission structure
  • Issue#60timimn2024-11-26 08:01
    Gas Hazard mission structure
  • Issue#96AceHanded2024-11-18 12:42
    BUG: If radio is turned on before the task, there is no sound
  • Issue#97AceHanded2024-11-18 12:42
    BUG: If player holds flashlight in its left hand, it cannot be activated from left trigger, only right trigger
  • Issue#99AceHanded2024-11-18 12:42
    BUG: In Fire Response, classroom number text follows the door
  • Issue#99MiikkaVeeee2024-11-18 10:28
    BUG: In Fire Response, classroom number text follows the door
  • Issue#68MiikkaVeeee2024-11-18 08:27
    List of smells that is needed
  • Issue#90MiikkaVeeee2024-11-18 08:27
    There are still walls etc without material
  • Issue#40MiikkaVeeee2024-11-18 08:27
    Add game logic: Mission ends and a new one is loaded when player reaches endpoint
  • Issue#73MiikkaVeeee2024-11-18 08:26
    Add air conditioner, cloth piece and smoke sensors
  • Issue#39MiikkaVeeee2024-11-18 08:25
    Add game logic: Smoke suffocates player if it stays too long in the area full of smoke
  • Issue#98MiikkaVeeee2024-11-18 08:25
    ENHANCEMENT: In Fire Response, when player interacts with npc, there could be a sign that the npc will follow now the player
  • Issue#94AceHanded2024-11-18 08:08
    BUG: Scene transitions have been nonfunctional since commit e7576f5
  • Issue#97MiikkaVeeee2024-11-17 18:22
    BUG: If player holds flashlight in its left hand, it cannot be activated from left trigger, only right trigger
  • Issue#96MiikkaVeeee2024-11-17 18:13
    BUG: If radio is turned on before the task, there is no sound
  • Issue#94AceHanded2024-11-15 12:09
    BUG: Scene transitions have been nonfunctional since commit e7576f5
  • Issue#93AceHanded2024-11-14 02:51
    BUG: Fire response coffee maker
  • Issue#93MiikkaVeeee2024-11-13 17:50
    BUG: Fire response coffee maker
  • Issue#81AceHanded2024-11-12 23:14
    BUG: There is a weird circle of shadow around player
  • Issue#86AceHanded2024-11-12 23:13
    BUG: Rushing straight to upstairs in Gas Hazard scenario does not recognize "go inside" task
  • Issue#92MiikkaVeeee2024-11-12 19:40
    ENHANCEMENT: Furniture materials should be adjusted and made more realistic
  • Issue#87MiikkaVeeee2024-11-12 19:35
    BUG: Materials are lit yellowish in some places, normal in other
  • Issue#91MiikkaVeeee2024-11-12 19:35
    Change outside stuff static, adjust and bake lighting

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.