A Multisensory VR Awareness Game
active 2024-09-16 → 2024-11-29 (UTC)
Complete coverage26,739 / 26,739 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-09-02 (UTC)
Events
449
Pushes
273
Pull requests
0
Issues
167
Stars
0
Forks
0
Activity over time
Daily event counts in the loaded window
Line chart, 75 days from 2024-09-16 to 2024-11-29. Pushes: 273 total, peak 15 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 167 total, peak 24 in a day. Comments: 1 total, peak 1 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
Recent activity
Latest issues, pull requests and releases
- Issue#100timimn2024-11-26 08:37basic coop
- Issue#100timimn2024-11-26 08:36basic coop
- Issue#61timimn2024-11-26 08:01Fire Response mission structure
- Issue#60timimn2024-11-26 08:01Gas Hazard mission structure
- Issue#96AceHanded2024-11-18 12:42BUG: If radio is turned on before the task, there is no sound
- Issue#97AceHanded2024-11-18 12:42BUG: If player holds flashlight in its left hand, it cannot be activated from left trigger, only right trigger
- Issue#99AceHanded2024-11-18 12:42BUG: In Fire Response, classroom number text follows the door
- Issue#99MiikkaVeeee2024-11-18 10:28BUG: In Fire Response, classroom number text follows the door
- Issue#68MiikkaVeeee2024-11-18 08:27List of smells that is needed
- Issue#90MiikkaVeeee2024-11-18 08:27There are still walls etc without material
- Issue#40MiikkaVeeee2024-11-18 08:27Add game logic: Mission ends and a new one is loaded when player reaches endpoint
- Issue#73MiikkaVeeee2024-11-18 08:26Add air conditioner, cloth piece and smoke sensors
- Issue#39MiikkaVeeee2024-11-18 08:25Add game logic: Smoke suffocates player if it stays too long in the area full of smoke
- Issue#98MiikkaVeeee2024-11-18 08:25ENHANCEMENT: In Fire Response, when player interacts with npc, there could be a sign that the npc will follow now the player
- Issue#94AceHanded2024-11-18 08:08BUG: Scene transitions have been nonfunctional since commit e7576f5
- Issue#97MiikkaVeeee2024-11-17 18:22BUG: If player holds flashlight in its left hand, it cannot be activated from left trigger, only right trigger
- Issue#96MiikkaVeeee2024-11-17 18:13BUG: If radio is turned on before the task, there is no sound
- Issue#94AceHanded2024-11-15 12:09BUG: Scene transitions have been nonfunctional since commit e7576f5
- Issue#93AceHanded2024-11-14 02:51BUG: Fire response coffee maker
- Issue#93MiikkaVeeee2024-11-13 17:50BUG: Fire response coffee maker
- Issue#81AceHanded2024-11-12 23:14BUG: There is a weird circle of shadow around player
- Issue#86AceHanded2024-11-12 23:13BUG: Rushing straight to upstairs in Gas Hazard scenario does not recognize "go inside" task
- Issue#92MiikkaVeeee2024-11-12 19:40ENHANCEMENT: Furniture materials should be adjusted and made more realistic
- Issue#87MiikkaVeeee2024-11-12 19:35BUG: Materials are lit yellowish in some places, normal in other
- Issue#91MiikkaVeeee2024-11-12 19:35Change outside stuff static, adjust and bake lighting
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.