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A framework for building fast paced combat MMORPGs

active 2025-01-272026-03-13 (UTC)

Complete coverage26,734 / 26,734 hourly files (100%) · 2 absent upstream2023-08-152026-09-01 (UTC)
Events
198
Pushes
84
Pull requests
42
Issues
31
Stars
1
Forks
1

Activity over time

Daily event counts in the loaded window

Line chart, 411 days from 2025-01-27 to 2026-03-13. Pushes: 84 total, peak 12 in a day. Pull requests: 42 total, peak 7 in a day. Issues: 31 total, peak 5 in a day. Comments: 5 total, peak 1 in a day. Stars: 1 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
tkz0016083405
flerner1010

Recent activity

Latest issues, pull requests and releases

  • Issue#75tkz002026-01-02 00:20
    Add typed mechanic parameters
  • Pull request#74tkz002025-11-15 22:07
  • Issue#52tkz002025-10-25 22:53
    Temporary buffs shouldn't end by applying a debuff that cancels it out
  • Pull request#73tkz002025-10-25 17:33
  • Pull request#70tkz002025-10-08 03:07
  • Pull request#69tkz002025-10-02 04:40
  • Pull request#69tkz002025-10-02 04:40
  • Issue comment#67tkz002025-10-02 04:26
    Remove unnecessary server factory and Server interface
  • Issue#67tkz002025-10-02 04:26
    Remove unnecessary server factory and Server interface
  • Pull request#66tkz002025-09-30 03:43
  • Pull request#66tkz002025-09-29 01:40
  • Issue#59tkz002025-09-29 00:23
    Add items and equipment to seeded characters
  • Issue#63tkz002025-09-28 21:11
    Stuttered movement while a player character is dead
  • Pull request#64tkz002025-09-28 21:11
  • Pull request#64tkz002025-09-28 21:11
  • Issue#58tkz002025-09-28 21:03
    Equipped items aren't sent in initial state messages when client connects
  • Issue#56tkz002025-09-28 21:03
    Item's duplicated when player kills another player
  • Pull request#62tkz002025-09-28 21:03
  • Issue#63tkz002025-09-28 20:38
    Movement gets throttled while a player character is dead
  • Pull request#62tkz002025-09-24 00:30
  • Issue#60tkz002025-09-22 03:01
    Tick broadcast reaches client before initial baseline gamestate update
  • Pull request#61tkz002025-09-22 03:01
  • Issue#60tkz002025-09-22 02:55
    Tick broadcast reaches client before initial baseline gamestate update
  • Issue#9tkz002025-09-22 02:32
    Persistency
  • Issue#59tkz002025-09-22 00:59
    Add items and equipment to seeded characters

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.