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OpenGL game engine

active 2023-08-272025-10-19 (UTC)

Complete coverage26,615 / 26,615 hourly files (100%) · 2 absent upstream2023-08-152026-08-27 (UTC)
Events
194
Pushes
111
Pull requests
10
Issues
25
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 785 days from 2023-08-27 to 2025-10-19. Pushes: 111 total, peak 11 in a day. Pull requests: 10 total, peak 2 in a day. Issues: 25 total, peak 15 in a day. Comments: 22 total, peak 13 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
tomezpl1741111022

Recent activity

Latest issues, pull requests and releases

  • Issue#38tomezpl2024-10-16 22:58
    Update README
  • Issue#32tomezpl2024-10-16 22:58
    Scene graph
  • Pull request#39tomezpl2024-10-16 22:50
  • Issue#16tomezpl2024-10-13 00:04
    Comment code
  • Issue#17tomezpl2024-10-13 00:04
    Excessive warnings on Linux
  • Pull request#39tomezpl2024-10-12 18:49
  • Issue#38tomezpl2024-02-12 13:28
    Update README
  • Issue#31tomezpl2023-12-31 02:23
    Mesh class
  • Pull request#37tomezpl2023-12-31 02:23
  • Pull request#37tomezpl2023-12-30 21:07
  • Issue#36tomezpl2023-12-19 20:09
    Shader uniform bindings refactor
  • Issue#30tomezpl2023-12-19 20:08
    App class
  • Pull request#35tomezpl2023-12-18 20:37
  • Pull request#35tomezpl2023-12-18 20:13
  • Issue#33tomezpl2023-12-09 14:18
    Namespace cleanup
  • Pull request#34tomezpl2023-12-09 13:54
  • Pull request#34tomezpl2023-12-09 13:45
  • Issue#33tomezpl2023-11-19 21:53
    Namespace cleanup
  • Issue#32tomezpl2023-11-19 21:51
    Scene graph
  • Issue#31tomezpl2023-11-19 21:46
    Mesh class
  • Issue comment#24tomezpl2023-11-19 21:34
    Remove PhysxColliderMeshData
  • Issue#24tomezpl2023-11-19 21:34
    Remove PhysxColliderMeshData
  • Issue#18tomezpl2023-11-19 21:33
    Segfault on Linux if texture file not found
  • Issue#15tomezpl2023-11-19 21:33
    Submesh import
  • Issue#11tomezpl2023-11-19 21:32
    Scene::AddMesh name is confusing

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.