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Tridecco Game Server is a backend server application used to support Tridecco games. It provides game logic processing, user management, data storage, and communication with clients.

active 2024-05-302025-02-08 (UTC)

Complete coverage26,648 / 26,648 hourly files (100%) · 2 absent upstream2023-08-152026-08-29 (UTC)
Events
123
Pushes
27
Pull requests
1
Issues
47
Stars
2
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 255 days from 2024-05-30 to 2025-02-08. Pushes: 27 total, peak 5 in a day. Pull requests: 1 total, peak 1 in a day. Issues: 47 total, peak 8 in a day. Comments: 30 total, peak 7 in a day. Stars: 2 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
TKanX9626024
tedhyu14116
copilot-pull-request-reviewer[bot]2000

Recent activity

Latest issues, pull requests and releases

  • ReleaseTKanX2025-02-08 20:52
    v1.0.3
  • Issue#70tedhyu2024-12-24 21:31
    Game Records Incorrectly Marked as Terminated After Normal End
  • Pull request#71tedhyu2024-12-24 21:31
  • Issue comment#20tedhyu2024-07-01 14:44
    Implement the Core Game Logic Layer
  • Issue comment#22TKanX2024-07-01 06:47
    Implement the game board (initialize according to the map, determine the board position status, and place pieces)
  • Issue comment#22tedhyu2024-07-01 06:35
    Implement the game board (initialize according to the map, determine the board position status, and place pieces)
  • Issue comment#20tedhyu2024-07-01 06:33
    Implement the Core Game Logic Layer
  • Issue comment#22TKanX2024-07-01 05:30
    Implement the game board (initialize according to the map, determine the board position status, and place pieces)
  • Issue comment#22TKanX2024-07-01 05:13
    Implement the game board (initialize according to the map, determine the board position status, and place pieces)
  • Issue comment#22tedhyu2024-07-01 03:17
    Implement the game board (initialize according to the map, determine the board position status, and place pieces)
  • Issue#19TKanX2024-06-30 17:30
    Set Up the Game Network Layer
  • Issue comment#19TKanX2024-06-30 17:30
    Set Up the Game Network Layer
  • Issue comment#19TKanX2024-06-30 17:30
    Set Up the Game Network Layer
  • Issue#19TKanX2024-06-30 17:30
    Set Up the Game Network Layer
  • Issue comment#19TKanX2024-06-30 17:30
    Set Up the Game Network Layer
  • Issue#19TKanX2024-06-30 17:30
    Set Up the Game Network Layer
  • Issue comment#18TKanX2024-06-30 04:09
    Initialize the Game Data Layer
  • Issue#18TKanX2024-06-30 04:09
    Initialize the Game Data Layer
  • Issue comment#22TKanX2024-06-29 20:55
    Implement the game board (initialize according to the map, determine the board position status, and place pieces)
  • Issue comment#23TKanX2024-06-29 20:52
    Set Up Game Modes
  • Issue#25TKanX2024-06-29 20:16
    Implement Game Custom Room Creation for User-Defined Modes
  • Issue#24TKanX2024-06-29 19:57
    Implement User Game Matching Logic
  • Issue#23TKanX2024-06-29 19:39
    Set Up Game Modes
  • Issue#22TKanX2024-06-29 19:19
    Implement the game board (initialize according to the map, determine the board position status, and place pieces)
  • Issue#21TKanX2024-06-29 19:19
    Define basic game rules and state management.

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 2 stars here means stars gained during the window, not the repo's star count.