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Minecraft Mod: Exploration+ | adds more vanilla style structures to the game

active 2024-01-142026-01-18 (UTC)

Complete coverage26,464 / 26,464 hourly files (100%) · 2 absent upstream2023-08-152026-08-21 (UTC)
Events
176
Pushes
56
Pull requests
0
Issues
29
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 736 days from 2024-01-14 to 2026-01-18. Pushes: 56 total, peak 6 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 29 total, peak 12 in a day. Comments: 21 total, peak 11 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
tristankechlo10256020
Llohgun1000
nvb-uy1001
FO13E1000
Satrapie1000

Recent activity

Latest issues, pull requests and releases

  • Releasetristankechlo2026-01-18 15:18
    1.21.11-1.6.3 [RELEASE]
  • Releasetristankechlo2025-07-19 20:17
    1.21.7-1.6.2 [RELEASE]
  • Releasetristankechlo2025-06-21 15:37
    1.21.6-1.6.2 [RELEASE]
  • Issue#19tristankechlo2025-05-15 19:31
    [Bug]: The underground temple is often flooded with water
  • Issue comment#19tristankechlo2025-05-15 19:31
    [Bug]: The underground temple is often flooded with water
  • Issue comment#20tristankechlo2025-05-15 19:30
    [Bug]: The underground temple is spawned in the ocean
  • Releasetristankechlo2025-05-15 16:00
    1.21.5-1.6.2 [RELEASE]
  • Issue#21tristankechlo2025-05-01 22:24
    [Feature]: Consider using "on_random_loot" instead of "enchant_randomly" for better compatability between datapacks.
  • Issue comment#21tristankechlo2025-05-01 22:24
    [Feature]: Consider using "on_random_loot" instead of "enchant_randomly" for better compatability between datapacks.
  • Releasetristankechlo2025-05-01 22:15
    1.21.4-1.6.2 [RELEASE]
  • Releasetristankechlo2025-05-01 21:36
    1.21.1-1.6.2 [RELEASE]
  • Issue comment#21tristankechlo2025-02-16 21:49
    [Feature]: Consider using "on_random_loot" instead of "enchant_randomly" for better compatability between datapacks.
  • Issue#21Llohgun2025-02-16 21:15
    [Feature]: Consider using "on_random_loot" instead of "enchant_randomly" for better compatability between datapacks.
  • Releasetristankechlo2024-12-13 20:32
    1.21.4-1.6.1 [RELEASE]
  • Releasetristankechlo2024-12-01 18:49
    1.21.3-1.6.1 [RELEASE]
  • Issue comment#20tristankechlo2024-11-25 09:30
    [Bug]: The underground temple is spawned in the ocean
  • Issue comment#19tristankechlo2024-11-25 09:14
    [Bug]: The underground temple is often flooded with water
  • Issue#20FO13E2024-11-19 10:04
    [Bug]: The underground temple will spawn in the ocean
  • Issue comment#6tristankechlo2024-10-15 05:49
    [Bug]: Scarecrows spawn very frequently
  • Issue comment#6nvb-uy2024-10-15 05:17
    [Bug]: Scarecrows spawn very frequently
  • Releasetristankechlo2024-10-13 15:35
    1.20.6-1.6.2 [RELEASE]
  • Issue comment#6tristankechlo2024-10-12 12:06
    [Bug]: Scarecrows spawn very frequently
  • Issue#6tristankechlo2024-10-12 12:06
    [Bug]: Scarecrows spawn very frequently
  • Issue comment#18tristankechlo2024-10-12 12:00
    [Feature]: add new structure camp_site
  • Issue#18tristankechlo2024-10-12 12:00
    [Feature]: add new structure camp_site

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.