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Hi. I'm a Unity developer who jumped ship to Godot. I'm used to Unity's coroutines, so I decided to make something that recreates how coroutines work in Godot.

active 2023-09-172024-07-17 (UTC)

Complete coverage26,345 / 26,345 hourly files (100%) · 2 absent upstream2023-08-152026-08-16 (UTC)
Events
28
Pushes
16
Pull requests
0
Issues
0
Stars
9
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 305 days from 2023-09-17 to 2024-07-17. Pushes: 16 total, peak 10 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 9 total, peak 4 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
trixelbit161600

Recent activity

Latest issues, pull requests and releases

  • Releasetrixelbit2023-09-19 03:40
    UnityCoroutinesInGodot v0.8.0

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 9 stars here means stars gained during the window, not the repo's star count.