Hi. I'm a Unity developer who jumped ship to Godot. I'm used to Unity's coroutines, so I decided to make something that recreates how coroutines work in Godot.
active 2023-09-17 → 2024-07-17 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 305 days from 2023-09-17 to 2024-07-17. Pushes: 16 total, peak 10 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 9 total, peak 4 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| trixelbit | 16 | 16 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Releasetrixelbit2023-09-19 03:40UnityCoroutinesInGodot v0.8.0
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 9 stars here means stars gained during the window, not the repo's star count.