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Provides functions for ranged swing timer and haste calculations for Project Epoch server. Intended for WeakAuras integration.

active 2024-04-242025-09-20 (UTC)

Complete coverage26,761 / 26,761 hourly files (100%) · 2 absent upstream2023-08-152026-09-03 (UTC)
Events
58
Pushes
26
Pull requests
0
Issues
9
Stars
0
Forks
1

Activity over time

Daily event counts in the loaded window

Line chart, 515 days from 2024-04-24 to 2025-09-20. Pushes: 26 total, peak 10 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 9 total, peak 4 in a day. Comments: 9 total, peak 5 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
uffefl422608
Orri952001

Recent activity

Latest issues, pull requests and releases

  • Issue comment#7Orri952025-08-11 14:39
    LDST:IsCastingAutoShot() not working when a spell (steady shot) is queued after it
  • Issue comment#7uffefl2025-08-11 14:36
    LDST:IsCastingAutoShot() not working when a spell (steady shot) is queued after it
  • Issue#7Orri952025-08-11 14:11
    LDST:IsCastingAutoShot() not working when a spell (steady shot) is queued after it
  • Releaseuffefl2024-05-06 20:26
    v0.6
  • Issue#6uffefl2024-05-06 20:04
    Movement detection does not detect jumping in place
  • Issue comment#6uffefl2024-05-06 19:58
    Movement detection does not detect jumping in place
  • Issue comment#6uffefl2024-05-06 17:52
    Movement detection does not detect jumping in place
  • Issue comment#6uffefl2024-05-06 17:44
    Movement detection does not detect jumping in place
  • Issue comment#6uffefl2024-05-06 17:38
    Movement detection does not detect jumping in place
  • Issue comment#6uffefl2024-05-06 17:30
    Movement detection does not detect jumping in place
  • Issue#6uffefl2024-05-06 17:26
    Movement detection does not detect jumping in place
  • Issue#5uffefl2024-05-06 17:23
    Known issue needs help: Very rarely the auto shot cast or even the entire thing will stop showing until you stop and restart attack
  • Issue#4uffefl2024-05-06 17:16
    Project Epoch workaround for cast times for hunter spells
  • Releaseuffefl2024-05-06 16:37
    v0.5
  • Releaseuffefl2024-04-26 11:57
    v0.4
  • Issue comment#3uffefl2024-04-26 11:54
    Wrong clipping reported when switching targets
  • Issue#3uffefl2024-04-26 11:54
    Wrong clipping reported when switching targets
  • Issue comment#2uffefl2024-04-24 22:37
    Does not report clipping from line-of-sight blockers
  • Issue#2uffefl2024-04-24 22:36
    Does not report clipping from line-of-sight blockers
  • Issue#2uffefl2024-04-24 22:26
    Does not report clipping from line-of-sight blockers
  • Issue#1uffefl2024-04-24 22:18
    "not in line of sight" error bugs the addon
  • Releaseuffefl2024-04-24 21:29
    v0.2
  • Releaseuffefl2024-04-24 21:22
    v0.2

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.