Miscellaneous things for Minecraft 1.7.10
active 2023-11-08 → 2025-11-08 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 732 days from 2023-11-08 to 2025-11-08. Pushes: 25 total, peak 5 in a day. Pull requests: 2 total, peak 2 in a day. Issues: 10 total, peak 3 in a day. Comments: 35 total, peak 12 in a day. Stars: 10 total, peak 2 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| unilock | 42 | 25 | 1 | 13 |
| Omgise | 24 | 0 | 1 | 17 |
| li654300306 | 3 | 0 | 0 | 3 |
| Darek505 | 1 | 0 | 0 | 1 |
| huihiuhuai | 1 | 0 | 0 | 0 |
| kotmatross28729 | 1 | 0 | 0 | 1 |
Recent activity
Latest issues, pull requests and releases
- Issue#7huihiuhuai2025-11-08 19:14more proper Slide Climbing
- Releasegithub-actions[bot]2025-05-03 11:40
- Issue comment#6Omgise2025-04-19 11:03It is requested that the "Too Expensive!" message be removed from the anvil when the experience cost exceeds level 40
- Issue comment#6unilock2025-04-19 10:57It is requested that the "Too Expensive!" message be removed from the anvil when the experience cost exceeds level 40
- Issue comment#6Omgise2025-04-19 01:32It is requested that the "Too Expensive!" message be removed from the anvil when the experience cost exceeds level 40
- Issue comment#6unilock2025-04-17 14:44It is requested that the "Too Expensive!" message be removed from the anvil when the experience cost exceeds level 40
- Issue comment#6unilock2025-04-17 14:07It is requested that the "Too Expensive!" message be removed from the anvil when the experience cost exceeds level 40
- Issue comment#6Omgise2025-04-17 13:31It is requested that the "Too Expensive!" message be removed from the anvil when the experience cost exceeds level 40
- Issue comment#6Omgise2025-04-17 12:36It is requested that the "Too Expensive!" message be removed from the anvil when the experience cost exceeds level 40
- Issue#6unilock2025-04-17 12:32It is requested that the "Too Expensive!" message be removed from the anvil when the experience cost exceeds level 40
- Issue#6Omgise2025-04-14 22:34It is requested that the "Too Expensive!" message be removed from the anvil when the experience cost exceeds level 40
- Issue comment#5unilock2025-03-17 13:09IC2 Rubber Wood do not earn 'Getting Wood' achievement
- Issue#4Omgise2025-03-15 12:29Issues with the vanilla experience bar display
- Issue comment#4Omgise2025-03-15 12:29Issues with the vanilla experience bar display
- Issue comment#4unilock2025-03-15 12:23Issues with the vanilla experience bar display
- Issue comment#4Omgise2025-03-15 12:01Issues with the vanilla experience bar display
- Issue comment#4Darek5052025-03-15 11:54Issues with the vanilla experience bar display
- Issue comment#4unilock2025-03-15 11:41Issues with the vanilla experience bar display
- Issue comment#4Omgise2025-03-15 11:39Issues with the vanilla experience bar display
- Issue comment#4unilock2025-03-15 11:35Issues with the vanilla experience bar display
- Issue comment#5Omgise2025-03-15 11:26IC2 Rubber Wood do not earn 'Getting Wood' achievement
- Issue comment#4Omgise2025-03-15 11:24Issues with the vanilla experience bar display
- Issue comment#4Omgise2025-03-15 11:23Issues with the vanilla experience bar display
- Issue comment#5unilock2025-03-15 11:23IC2 Rubber Wood do not earn 'Getting Wood' achievement
- Issue comment#4unilock2025-03-15 11:20Issues with the vanilla experience bar display
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 10 stars here means stars gained during the window, not the repo's star count.