Skip to content

active 2025-10-032026-07-09 (UTC)

Partial coverage14,317 / 17,297 hourly files (83%) · 2 absent upstream · 2,979 failed, retryable2024-08-202026-08-11 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
131
Pushes
24
Pull requests
20
Issues
31
Stars
0
Forks
1

Activity over time

Daily event counts in the loaded window

Line chart, 280 days from 2025-10-03 to 2026-07-09. Pushes: 24 total, peak 2 in a day. Pull requests: 20 total, peak 3 in a day. Issues: 31 total, peak 5 in a day. Comments: 3 total, peak 3 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
untoldengine7824203

Recent activity

Latest issues, pull requests and releases

  • Pull request#78untoldengine2026-05-07 05:23
  • Pull request#76untoldengine2026-05-07 04:49
  • Pull request#76untoldengine2026-05-07 04:45
  • Pull request#73untoldengine2026-04-25 15:23
  • Releaseuntoldengine2026-02-10 06:45
    🎉 Untold Engine Studio v0.10.0
  • Pull request#71untoldengine2026-02-10 06:39
  • Releaseuntoldengine2026-02-01 12:07
    🎉 Untold Engine Studio v0.8.2
  • Issue#67untoldengine2026-01-31 14:51
    The bounding box on selected child entities is rendering at an offset
  • Issue comment#65untoldengine2026-01-29 06:11
    Allow parenting in the scenegraph
  • Issue comment#64untoldengine2026-01-29 06:11
    Make asset import more explicit. It is a bit confusing
  • Issue#64untoldengine2026-01-29 06:11
    Make asset import more explicit. It is a bit confusing
  • Issue#65untoldengine2026-01-29 05:05
    Allow parenting in the scenegraph
  • Issue#65untoldengine2026-01-29 05:05
    Allow parenting in the scenegraph
  • Issue#64untoldengine2026-01-29 05:05
    Make asset import more explicit. It is a bit confusing
  • Issue#60untoldengine2026-01-29 05:04
    Add the current version in the editor
  • Issue comment#60untoldengine2026-01-29 05:04
    Add the current version in the editor
  • Releaseuntoldengine2026-01-19 06:03
    🎉 Untold Engine Studio v0.8.0
  • Pull request#61untoldengine2026-01-19 05:51
  • Pull request#59untoldengine2026-01-10 14:58
  • Issue#56untoldengine2026-01-08 11:59
    Clearing a scene should reset the save metadata
  • Issue#54untoldengine2026-01-08 05:09
    Allow the Build System to update only game data
  • Releaseuntoldengine2026-01-06 14:33
    🎉 Untold Engine Studio v0.7.0
  • Issue#54untoldengine2025-12-29 01:06
    Allow the Build System to update only game data
  • Issue#53untoldengine2025-12-29 01:03
    Build button should be disabled if scene has not been saved
  • Issue#52untoldengine2025-12-25 15:53
    When doing async loading, the entity is not showing up in the scenegraph of the editor.

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.