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varunsingh3000/Self-Driving-Car-Simulation-using-Genetic-Algorithm-in-Unity-3D

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In this project we have trained an evolving Neural network by using Genetic Algorithms in Unity Game Engine using the ML-agents provided by them. By repeated simulation of the agent in the environment, using this we have created an agent which learns unique features from the environment based on its input and generates a forecast pe

active 2023-12-122024-10-20 (UTC)

Complete coverage26,467 / 26,467 hourly files (100%) · 2 absent upstream2023-08-152026-08-21 (UTC)
Events
9
Pushes
1
Pull requests
0
Issues
3
Stars
2
Forks
2

Activity over time

Daily event counts in the loaded window

Line chart, 314 days from 2023-12-12 to 2024-10-20. Pushes: 1 total, peak 1 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 3 total, peak 1 in a day. Comments: 1 total, peak 1 in a day. Stars: 2 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
varunsingh30004101
echads1000

Recent activity

Latest issues, pull requests and releases

  • Issue#1varunsingh30002023-12-14 19:07
    Self-Driving-Car-Simulation-using-Genetic-Algorithm-in-Unity-3D-images
  • Issue comment#2varunsingh30002023-12-13 10:15
    Any license?
  • Issue#2varunsingh30002023-12-13 10:15
    Any license?
  • Issue#2echads2023-12-12 02:32
    Any license?

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 2 stars here means stars gained during the window, not the repo's star count.