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Debugging utilities for Unity

active 2024-07-272026-05-09 (UTC)

Partial coverage14,854 / 18,117 hourly files (82%) · 2 absent upstream · 3,262 failed, retryable2024-07-172026-08-11 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
113
Pushes
10
Pull requests
0
Issues
23
Stars
55
Forks
4

Activity over time

Daily event counts in the loaded window

Line chart, 652 days from 2024-07-27 to 2026-05-09. Pushes: 10 total, peak 3 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 23 total, peak 3 in a day. Comments: 18 total, peak 5 in a day. Stars: 55 total, peak 3 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
vertxxyz3510014
laurentopia9003
gerolds1000
nnra68641000
WaynGames1000
FlaxenFlash1000
dragon1221001
wafflesgama1000
wtmsuperman1000

Recent activity

Latest issues, pull requests and releases

  • Issue#52vertxxyz2026-04-30 00:48
    Gizmos won't render without Camera gizmos enabled
  • Issue#52vertxxyz2026-04-30 00:48
    Gizmos won't render without Camera gizmos enabled
  • Issue#51vertxxyz2026-04-06 04:17
    Problem with rendering sphere cast?
  • Issue#50vertxxyz2026-02-12 23:22
    Render Graph Execution error UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
  • Issue comment#50vertxxyz2026-02-12 23:22
    Render Graph Execution error UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
  • Issue comment#48vertxxyz2025-11-28 01:34
    Performance impact of using [Draw Gizmo] with Transform
  • Issue#48FlaxenFlash2025-11-27 16:09
    Performance impact of using [Draw Gizmo] with Transform
  • Issue comment#47vertxxyz2025-11-24 08:55
    6.4 alpha -> get_inFixedTimeStep can only be called from the main thread.
  • Issue#47WaynGames2025-11-24 08:23
    6.4 alpha -> get_inFixedTimeStep can only be called from the main thread.
  • Issue#46vertxxyz2025-11-24 08:05
    6.4 alpha URP incompatibility
  • Issue#45nnra68642025-08-16 16:58
    Shape gets drawn in the scene toolbar instead of the scene with a huge offset
  • Issue#44gerolds2025-05-23 17:09
    Render Graph Execution causes Invalid Resource Error
  • Issue#43wtmsuperman2025-01-25 07:40
    Support Record like Unreal VLog
  • Issue comment#42vertxxyz2024-11-20 02:01
    is there a way to draw a colored point or a shaded sphere?
  • Issue#42vertxxyz2024-11-20 02:01
    is there a way to draw a colored point or a shaded sphere?
  • Issue comment#42dragon1222024-11-20 01:51
    is there a way to draw a colored point or a shaded sphere?
  • Issue#42laurentopia2024-11-20 01:46
    is there a way to draw a colored point or a shaded sphere?
  • Issue comment#6vertxxyz2024-11-12 00:44
    Add overloads for Unity.Mathematics types.
  • Issue#6vertxxyz2024-11-12 00:44
    Add overloads for Unity.Mathematics types.
  • Issue comment#25vertxxyz2024-11-12 00:44
    Support for Native RenderPass or RenderGraph
  • Issue#25vertxxyz2024-11-12 00:44
    Support for Native RenderPass or RenderGraph
  • Issue comment#16vertxxyz2024-11-12 00:43
    Support Burst/Jobs
  • Issue comment#37vertxxyz2024-11-12 00:29
    Text camera expression is flipped?
  • Issue comment#38vertxxyz2024-11-12 00:15
    Support for solid shapes?
  • Issue comment#35laurentopia2024-09-23 01:53
    how do you make an anulus that's +50, -20 degree around the direction?

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 55 stars here means stars gained during the window, not the repo's star count.