Skip to content

virtual-maker-net/com.unity.netcode.gameobjects

View on GitHub ↗Related repositories →

Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

active 2024-12-132024-12-14 (UTC)

Partial coverage15,068 / 18,439 hourly files (82%) · 2 absent upstream · 3,370 failed, retryable2024-07-042026-08-11 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
21
Pushes
6
Pull requests
2
Issues
0
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 2 days from 2024-12-13 to 2024-12-14. Pushes: 6 total, peak 3 in a day. Pull requests: 2 total, peak 1 in a day. Issues: 0 total, peak 0 in a day. Comments: 5 total, peak 5 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
StephenHodgson12622
afarchy7003

Recent activity

Latest issues, pull requests and releases

  • Pull request#2StephenHodgson2024-12-14 00:33
  • Pull request#2StephenHodgson2024-12-13 23:39

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.