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A glTF 2.0 asset loader and exporter for Objective-C and Swift.

active 2023-08-162026-05-20 (UTC)

Complete coverage26,631 / 26,631 hourly files (100%) · 2 absent upstream2023-08-152026-08-28 (UTC)
Events
601
Pushes
87
Pull requests
11
Issues
67
Stars
133
Forks
18

Activity over time

Daily event counts in the loaded window

Line chart, 1009 days from 2023-08-16 to 2026-05-20. Pushes: 87 total, peak 5 in a day. Pull requests: 11 total, peak 2 in a day. Issues: 67 total, peak 3 in a day. Comments: 247 total, peak 14 in a day. Stars: 133 total, peak 10 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

Recent activity

Latest issues, pull requests and releases

  • Issue comment#78HalTobin2026-01-15 09:06
    Can't play .glb animation with RealityKit
  • Issue comment#78warrenm2026-01-12 21:27
    Can't play .glb animation with RealityKit
  • Pull request#77psm142025-12-12 23:38
  • Issue comment#74warrenm2025-11-24 19:44
    Feature request: Support for animation sampler min key time
  • Issue comment#75warrenm2025-11-23 21:09
    enable macOS file open for gltf/glb.
  • Pull request#76warrenm2025-11-23 21:04
  • Pull request#75PsycoTodd2025-11-23 00:08
  • Issue comment#30warrenm2025-10-14 21:34
    Animation Import for RealityKit
  • Pull request#73jeradesign2025-10-04 23:47
  • Issue comment#64thomas-hut2025-09-03 08:44
    Feature Request: Add GLB Export Functionality
  • Issue comment#64lanxinger2025-09-01 15:36
    Feature Request: Add GLB Export Functionality
  • Issue comment#64thomas-hut2025-08-30 06:23
    Feature Request: Add GLB Export Functionality
  • Issue comment#64MadeByDouglas2025-08-30 05:32
    Feature Request: Add GLB Export Functionality
  • Issue#72warrenm2025-08-06 07:22
    URI-encoded spaces in the texture names not supported
  • Issue comment#72warrenm2025-07-30 22:01
    URI-encoded spaces in the texture names not supported
  • Releasewarrenm2025-07-30 21:53
    0.5.14
  • Issue comment#72NSDeveloper2025-07-25 07:33
    URI-encoded spaces in the texture names not supported
  • Issue comment#72warrenm2025-07-17 18:49
    URI-encoded spaces in the texture names not supported
  • Issue#72NSDeveloper2025-07-17 09:45
    URI-encoded spaces in the texture names not supported
  • Issue#71warrenm2025-05-30 20:07
    Specular-glossiness workflow is not supported by RealityKit converter
  • Issue comment#71tarunlightup2025-05-30 19:42
    Specular-glossiness workflow is not supported by RealityKit converter
  • Issue comment#71warrenm2025-05-30 05:42
    Texture issue with RealityKit
  • Issue comment#70jverkoey2025-04-10 05:50
    Support for KHR_draco_mesh_compression ?
  • Issue#70jverkoey2025-04-10 05:50
    Support for KHR_draco_mesh_compression ?
  • Issue#70jverkoey2025-04-10 05:49
    Support for KHR_draco_mesh_compression ?

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 133 stars here means stars gained during the window, not the repo's star count.