Basic rendering engine that supports PBR
active 2023-12-26 → 2025-04-27 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 489 days from 2023-12-26 to 2025-04-27. Pushes: 712 total, peak 16 in a day. Pull requests: 104 total, peak 4 in a day. Issues: 132 total, peak 18 in a day. Comments: 44 total, peak 17 in a day. Stars: 8 total, peak 2 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| wpsimon09 | 990 | 712 | 104 | 43 |
| zhangfq-chemistry | 2 | 0 | 0 | 1 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#129zhangfq-chemistry2025-04-27 04:39Compile errors: reinterpret_cast<ImTextureID>(.....->ID)
- Issue#129zhangfq-chemistry2025-04-27 04:27Compile errors: reinterpret_cast<ImTextureID>(.....->ID)
- Issue#17wpsimon092024-07-23 14:14Finish assumption wiki
- Issue comment#37wpsimon092024-07-23 14:14Create classes for Direction Light and point light
- Issue#41wpsimon092024-07-23 14:13See if it is worth creating separate uniform class to handle shader uniforms
- Issue comment#44wpsimon092024-07-23 14:13GBuffer pass implementation
- Issue#44wpsimon092024-07-23 14:13GBuffer pass implementation
- Issue#45wpsimon092024-07-23 14:13Implement proper git hub actions
- Issue comment#45wpsimon092024-07-23 14:13Implement proper git hub actions
- Issue comment#46wpsimon092024-07-23 14:13Sotre non-changing uniforms to uniform buffer object
- Issue#46wpsimon092024-07-23 14:13Sotre non-changing uniforms to uniform buffer object
- Issue comment#55wpsimon092024-07-23 14:13Rewrite shaders so that they support multiple light sources and multiple light types together with IBL
- Issue#55wpsimon092024-07-23 14:13Rewrite shaders so that they support multiple light sources and multiple light types together with IBL
- Issue comment#57wpsimon092024-07-23 14:13Implement terrain rendering using tesselation shader
- Issue#57wpsimon092024-07-23 14:13Implement terrain rendering using tesselation shader
- Issue comment#58wpsimon092024-07-23 14:13Implement bloom
- Issue#58wpsimon092024-07-23 14:13Implement bloom
- Issue comment#77wpsimon092024-07-23 14:13Implement screen space ambient occulsion SSAO
- Issue#77wpsimon092024-07-23 14:13Implement screen space ambient occulsion SSAO
- Issue comment#80wpsimon092024-07-23 14:12Create documention on how to use the frame work
- Issue#80wpsimon092024-07-23 14:12Create documention on how to use the frame work
- Issue comment#96wpsimon092024-07-23 14:12Light intensity modifier should multiply the light color in Fragment Shader
- Issue#96wpsimon092024-07-23 14:12Light intensity modifier should multiply the light color in Fragment Shader
- Issue comment#97wpsimon092024-07-23 14:12Refactor shader code to support Structures (custom data types)
- Issue#97wpsimon092024-07-23 14:12Refactor shader code to support Structures (custom data types)
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 8 stars here means stars gained during the window, not the repo's star count.