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Basic rendering engine that supports PBR

active 2023-12-262025-04-27 (UTC)

Complete coverage26,511 / 26,511 hourly files (100%) · 2 absent upstream2023-08-152026-08-23 (UTC)
Events
1.1K
Pushes
712
Pull requests
104
Issues
132
Stars
8
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 489 days from 2023-12-26 to 2025-04-27. Pushes: 712 total, peak 16 in a day. Pull requests: 104 total, peak 4 in a day. Issues: 132 total, peak 18 in a day. Comments: 44 total, peak 17 in a day. Stars: 8 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
wpsimon0999071210443
zhangfq-chemistry2001

Recent activity

Latest issues, pull requests and releases

  • Issue comment#129zhangfq-chemistry2025-04-27 04:39
    Compile errors: reinterpret_cast<ImTextureID>(.....->ID)
  • Issue#129zhangfq-chemistry2025-04-27 04:27
    Compile errors: reinterpret_cast<ImTextureID>(.....->ID)
  • Issue#17wpsimon092024-07-23 14:14
    Finish assumption wiki
  • Issue comment#37wpsimon092024-07-23 14:14
    Create classes for Direction Light and point light
  • Issue#41wpsimon092024-07-23 14:13
    See if it is worth creating separate uniform class to handle shader uniforms
  • Issue comment#44wpsimon092024-07-23 14:13
    GBuffer pass implementation
  • Issue#44wpsimon092024-07-23 14:13
    GBuffer pass implementation
  • Issue#45wpsimon092024-07-23 14:13
    Implement proper git hub actions
  • Issue comment#45wpsimon092024-07-23 14:13
    Implement proper git hub actions
  • Issue comment#46wpsimon092024-07-23 14:13
    Sotre non-changing uniforms to uniform buffer object
  • Issue#46wpsimon092024-07-23 14:13
    Sotre non-changing uniforms to uniform buffer object
  • Issue comment#55wpsimon092024-07-23 14:13
    Rewrite shaders so that they support multiple light sources and multiple light types together with IBL
  • Issue#55wpsimon092024-07-23 14:13
    Rewrite shaders so that they support multiple light sources and multiple light types together with IBL
  • Issue comment#57wpsimon092024-07-23 14:13
    Implement terrain rendering using tesselation shader
  • Issue#57wpsimon092024-07-23 14:13
    Implement terrain rendering using tesselation shader
  • Issue comment#58wpsimon092024-07-23 14:13
    Implement bloom
  • Issue#58wpsimon092024-07-23 14:13
    Implement bloom
  • Issue comment#77wpsimon092024-07-23 14:13
    Implement screen space ambient occulsion SSAO
  • Issue#77wpsimon092024-07-23 14:13
    Implement screen space ambient occulsion SSAO
  • Issue comment#80wpsimon092024-07-23 14:12
    Create documention on how to use the frame work
  • Issue#80wpsimon092024-07-23 14:12
    Create documention on how to use the frame work
  • Issue comment#96wpsimon092024-07-23 14:12
    Light intensity modifier should multiply the light color in Fragment Shader
  • Issue#96wpsimon092024-07-23 14:12
    Light intensity modifier should multiply the light color in Fragment Shader
  • Issue comment#97wpsimon092024-07-23 14:12
    Refactor shader code to support Structures (custom data types)
  • Issue#97wpsimon092024-07-23 14:12
    Refactor shader code to support Structures (custom data types)

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 8 stars here means stars gained during the window, not the repo's star count.