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An easy to use module for playing & pre-loading animations in roblox.

active 2023-08-312026-02-23 (UTC)

Complete coverage26,517 / 26,517 hourly files (100%) · 2 absent upstream2023-08-152026-08-23 (UTC)
Events
370
Pushes
124
Pull requests
10
Issues
157
Stars
20
Forks
3

Activity over time

Daily event counts in the loaded window

Line chart, 908 days from 2023-08-31 to 2026-02-23. Pushes: 124 total, peak 18 in a day. Pull requests: 10 total, peak 4 in a day. Issues: 157 total, peak 15 in a day. Comments: 10 total, peak 2 in a day. Stars: 20 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
wrello29612489
royce-mathew3001
Vikmanou1010
kineticwallet1010

Recent activity

Latest issues, pull requests and releases

  • Issue#83wrello2026-02-22 04:44
    Remove deprecated `Animations.DepsFolderPath` in future
  • Issue#88wrello2026-01-15 07:49
    Update animated objects to allow for simple method of attaching the motor6d between the character and any object, nothing more
  • Issue#88wrello2026-01-15 07:49
    Update animated objects to allow for simple method of attaching the motor6d between the character and any object, nothing more
  • Issue#88wrello2026-01-15 07:49
    Update animated objects to allow for simple method of attaching the motor6d between the character and any object, nothing more
  • Issue#87wrello2026-01-13 18:04
    Better documentation for why there are :Rig vs non methods on client
  • Issue#87wrello2026-01-13 18:04
    Better documentation for why there are :Rig vs non methods on client
  • Issue#87wrello2026-01-13 18:04
    Better documentation for why there are :Rig vs non methods on client
  • Issue#86wrello2026-01-12 07:31
    Outdated documentation
  • Issue#86wrello2026-01-12 07:31
    Outdated documentation
  • Issue#86wrello2026-01-12 07:31
    Outdated documentation
  • Issue#85wrello2026-01-12 03:18
    If deps folder has been moved, module paths need to change inside of deps modules automatically
  • Issue#85wrello2026-01-12 03:18
    If deps folder has been moved, module paths need to change inside of deps modules automatically
  • Issue#84wrello2026-01-11 00:21
    Add documentation targeting wally users for animated objects + animation profiles setup
  • Issue#84wrello2026-01-11 00:21
    Add documentation targeting wally users for animated objects + animation profiles setup
  • Releasewrello2026-01-09 18:39
    v2.6.0
  • Issue#79wrello2026-01-09 17:54
    DepsFolderPath should be an instance, not a path
  • Issue#83wrello2026-01-09 17:53
    Remove deprecated `Animations.DepsFolderPath` in future
  • Issue#81wrello2025-09-13 16:34
    Error when trying to auto detach animated object when rig has been destroyed
  • Issue#77wrello2025-08-11 04:36
    Forcing `Enum.HumanoidStateType.Landed` causing unintended behavior
  • Pull request#78wrello2025-08-11 04:36
  • Issue comment#78royce-mathew2025-08-10 23:05
    77 forcing enumhumanoidstatetypelanded causing unintended behavior
  • Issue#77royce-mathew2025-08-07 10:20
    Forcing `Enum.HumanoidStateType.Landed` causing unintended behavior
  • Releasewrello2025-07-09 22:07
    v2.5.0
  • Issue comment#76wrello2025-07-07 05:14
    Speed up initialization
  • Issue comment#75wrello2025-07-07 05:02
    No Official Documentation regarding Animation Profiles

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 20 stars here means stars gained during the window, not the repo's star count.