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Headless Slay the Spire 2 CLI — play the full game from a terminal.

C# · active 2026-03-212026-06-30 (UTC)

Partial coverage19,184 / 24,716 hourly files (78%) · 2 absent upstream · 5,529 failed, retryable2023-10-172026-08-12 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
117
Pushes
26
Pull requests
6
Issues
24
Stars
22
Forks
9

Activity over time

Daily event counts in the loaded window

Line chart, 102 days from 2026-03-21 to 2026-06-30. Pushes: 26 total, peak 8 in a day. Pull requests: 6 total, peak 1 in a day. Issues: 24 total, peak 13 in a day. Comments: 27 total, peak 13 in a day. Stars: 22 total, peak 3 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
wuhao216826119
xuanyi-fu8015
Copilot2001
RushPu1001
GenBill1010
lzj1241001
Julian-Moncarz1010
Garglemesh1010
StewartXiang1010
CyberBarbarian1000

Recent activity

Latest issues, pull requests and releases

  • Pull request#88Garglemesh2026-06-22 00:38
  • Pull request#87StewartXiang2026-06-21 01:30
  • Issue comment#83wuhao212026-05-31 01:21
    fix: 修复打完boss不回血的问题 restore HP between acts using original game formula
  • Issue comment#81wuhao212026-05-30 07:16
    Act 3 boss win can export empty map_select instead of victory
  • Issue#62wuhao212026-05-29 23:41
    Dense Vegetation Trudge On description does not match observed headless effect
  • Issue#76wuhao212026-05-29 20:58
    Deck card exports can omit enchantment metadata
  • Issue comment#59wuhao212026-05-29 20:58
    Slippery Bridge Hold On can be forced to map when option count stays unchanged
  • Issue#58wuhao212026-05-29 00:20
    Slippery Bridge Overcome exports RandomCard as a raw index instead of a card name
  • Issue#77wuhao212026-05-29 00:10
    Combat attack damage_by_target omits target Slow multiplier
  • Issue#60wuhao212026-05-29 00:10
    Bully calculateddamage export needs target-specific Vulnerable context
  • Issue#75wuhao212026-05-29 00:00
    Spite repeat stat export can ignore current HP-loss condition
  • Pull request#84wuhao212026-05-27 23:18
  • Issue#69CyberBarbarian2026-05-14 20:24
    Combat hand damage stats can ignore player Strength
  • Issue comment#52RushPu2026-05-11 05:55
    failed to build exe
  • Pull request#53Julian-Moncarz2026-05-11 03:14
  • Issue comment#14wuhao212026-05-02 22:56
    [BUG] 松动羊毛剪只能删一张牌
  • Issue comment#16wuhao212026-05-02 22:56
    [BUG] DECIMILLIPEDE_ELITE exposes raw segment localization keys as enemy names
  • Issue comment#6wuhao212026-05-02 22:54
    Support running on WSL with Windows Steam installation
  • Issue#17wuhao212026-05-02 22:54
    [BUG] Multiple elite encounters can freeze on repeated end_turn with empty hand
  • Issue#45wuhao212026-05-02 22:51
    [BUG] --lang zh localizes the error prefix but leaves the error body in English
  • Issue#30wuhao212026-05-02 22:51
    [BUG] python/play.py --load prints Replay complete even when replay actions fail
  • Issue comment#30wuhao212026-05-02 22:51
    [BUG] python/play.py --load prints Replay complete even when replay actions fail
  • Issue#20wuhao212026-05-02 22:51
    [BUG] python/play.py --auto can loop forever on a stuck combat state
  • Issue#35wuhao212026-05-02 22:51
    [BUG] python/play.py --saves omits loadable .save replay files
  • Issue#31wuhao212026-05-02 22:51
    [BUG] python/play.py misclassifies replay saves as native saves

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 22 stars here means stars gained during the window, not the repo's star count.