Decky plugin to streamline installation and usage of lsfg-vk; the Lossless Scaling compatibility layer for linux
active 2025-08-25 → 2026-08-11 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 352 days from 2025-08-25 to 2026-08-11. Pushes: 37 total, peak 10 in a day. Pull requests: 12 total, peak 5 in a day. Issues: 23 total, peak 2 in a day. Comments: 52 total, peak 7 in a day. Stars: 310 total, peak 8 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| xXJSONDeruloXx | 48 | 37 | 11 | 0 |
| Copilot | 9 | 0 | 0 | 7 |
| gangoogle | 3 | 0 | 0 | 3 |
| ItsJustJoeJoe | 2 | 0 | 0 | 2 |
| mrdev023 | 2 | 0 | 0 | 1 |
| Galder7 | 2 | 0 | 0 | 2 |
| Nerdablur | 2 | 0 | 0 | 1 |
| eifohjlsdk | 2 | 0 | 0 | 0 |
| paulverbeke | 1 | 0 | 0 | 1 |
| vietkong348 | 1 | 0 | 0 | 1 |
| yupipi93 | 1 | 0 | 0 | 1 |
| FoodFrisbee | 1 | 0 | 0 | 0 |
| crazyquark | 1 | 0 | 0 | 1 |
| kirilltiunov22-lang | 1 | 0 | 0 | 1 |
| Valen-Valentine | 1 | 0 | 0 | 1 |
| BiscuitsSAMA | 1 | 0 | 0 | 1 |
| JeremyMillar97 | 1 | 0 | 0 | 0 |
| Theoldnation | 1 | 0 | 0 | 1 |
| tommespommes | 1 | 0 | 0 | 1 |
| grozev88ru-rgb | 1 | 0 | 0 | 1 |
Recent activity
Latest issues, pull requests and releases
- Issue#235FoodFrisbee2026-05-11 06:48Feature Idea: provide key bind for FPS Multiplier
- Issue#232eifohjlsdk2026-03-22 07:53SIGSEGV crash with Eden emulator (Switch) - Vulkan layer incompatibility
- Issue#232eifohjlsdk2026-03-22 07:17SIGSEGV crash with Eden emulator (Switch) - Vulkan layer incompatibility
- Pull request#231sana2dang2026-03-12 07:58
- Issue comment#119BrostyVFX2026-03-07 20:51[BUG] HDR in some titles
- Issue#229correii2026-03-06 03:38There is still extreme tearing and artifacting when using mouse aim while FIFO-VSync is enabled.
- Issue comment#219VojtaTaptuch2026-03-05 21:11FPS not limiting
- Issue#225Alex-tob2026-03-02 11:39Is there Some way to get plugin worked on os 3.5.(17) ?
- Issue comment#215njmdietrich2026-02-23 11:28LSFG-VK not working on Steam Deck LCD
- Pull request#221xXJSONDeruloXx2026-02-22 16:12
- Issue comment#121plrusek2026-02-08 23:34Mailbox doesn’t work
- Issue comment#216Tau34RUS2026-02-07 19:36All games crashing
- Issue#220JeremyMillar972026-02-01 22:08Dragon Ball Z Kakarot Fatal Error while looking at stat menus
- Issue comment#218ngrypie2026-01-30 14:28Green pixels artifacts and stuttering while playing The Elder Scrolls: Skyrim with LSFG.
- Issue comment#8StrikeNP2026-01-18 13:29stuck at 20-15fps
- Issue comment#174wombajanga2026-01-15 09:59GUIDE: How to use decky-lsfg-vk with flatpaks
- Issue comment#165pironiero2026-01-11 19:55Reset to defaults button
- Issue comment#205S1ngl3-x2026-01-10 08:45Feature idea: Automatically switch profile on game start
- Issue comment#157baconcow2026-01-09 23:35Graphics broken when using gyro function on controller
- Issue#212FrodoBaggins902026-01-04 16:03v0.12.2 Not Working
- Issue#209Starfuture44952025-12-28 02:36Not working with FF8 remastered
- Issue comment#205krillme2025-12-27 05:43Feature idea: Automatically switch profile on game start
- Issue comment#206aishadreamer2025-12-26 18:23How does one enable/select the IMMEDIATE PRESENT MODE ?
- Issue comment#131paulverbeke2025-12-16 22:25[Feature Request] Per game settings
- Issue#204mrmelon87-hub2025-12-15 12:02Not working with Dolphin EMU
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 310 stars here means stars gained during the window, not the repo's star count.