Learn how to create a dynamic objective system for your game in this Unity Tutorial. An objective system provide players with goals and structure and can be a good way to guide players through your game. In this guide, we'll look at how to structure and define objectives, setup rewards, and create a basic UI system to show the objectives.
active 2023-11-29 → 2024-12-08 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 376 days from 2023-11-29 to 2024-12-08. Pushes: 1 total, peak 1 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 3 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
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- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| xjjon | 1 | 1 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
No issue or PR events — this repo's activity is pushes only.
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 3 stars here means stars gained during the window, not the repo's star count.