Here is a sprite2d class script in Godot that allows multiple shader effects to be applied simultaneously. You can just look at the script, but I have also set up a test demo.在Godot中提供一个可同时应用多个shader效果的sprite2d类脚本。只看脚本就行,但我也配置了测试demo。
active 2025-03-07 → 2025-06-29 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 115 days from 2025-03-07 to 2025-06-29. Pushes: 6 total, peak 2 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 2 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| youer0219 | 6 | 6 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
No issue or PR events — this repo's activity is pushes only.
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 2 stars here means stars gained during the window, not the repo's star count.