A 3D game engine written in C++ with OpenGL rendering for learning and experimentation with game engine architecture.
active 2024-09-29 → 2026-07-03 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 643 days from 2024-09-29 to 2026-07-03. Pushes: 125 total, peak 14 in a day. Pull requests: 26 total, peak 3 in a day. Issues: 71 total, peak 24 in a day. Comments: 56 total, peak 24 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| zackthomas1 | 190 | 99 | 18 | 11 |
| Copilot | 79 | 14 | 5 | 44 |
Recent activity
Latest issues, pull requests and releases
- Pull request#79zackthomas12025-08-22 01:11
- Pull request#79zackthomas12025-08-21 19:31
- Pull request#78zackthomas12025-08-09 02:42
- Pull request#78zackthomas12025-08-09 02:41
- Pull request#77zackthomas12025-08-06 22:09
- Pull request#77zackthomas12025-08-06 20:33
- Issue#75zackthomas12025-08-05 06:46Refactor Event system
- Pull request#72Copilot2025-07-31 03:37
- Pull request#71Copilot2025-07-31 03:35
- Pull request#70zackthomas12025-07-31 00:10
- Issue comment#65zackthomas12025-07-27 03:10[WIP] Create an abstract Frame buffer class with a concrete OpenGL implementation. Use the UniformBuffer class as a guide.
- Pull request#67zackthomas12025-07-25 23:11
- Pull request#67zackthomas12025-07-25 22:55
- Issue#50zackthomas12025-07-22 21:53Scene model
- Issue#50zackthomas12025-07-22 21:53Scene model
- Issue#47zackthomas12025-07-22 21:53Scene Graph
- Issue#41zackthomas12025-07-22 21:53Basic material model
- Issue#35zackthomas12025-07-22 21:53Import 3D model assets
- Issue#32zackthomas12025-07-22 21:53Implement Phong shader
- Issue#28zackthomas12025-07-22 21:53Create light caster objects
- Issue#52zackthomas12025-07-22 21:53Separate individual platform implementation from core platform independent interfaces
- Issue#51zackthomas12025-07-22 21:52Create Event Dispatcher
- Issue#25zackthomas12025-07-22 21:52Implement an Update() method in the application main run loop to increment the state of objects in the scene.
- Issue comment#63Copilot2025-07-21 17:29[WIP] Implement a render command queue for the rendering system
- Pull request#65Copilot2025-07-21 17:26
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.