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A least concerns project showing how a .net project can create a godot window from code, create a camera and render a cube utilizing Godot's latest feature

active 2025-12-142026-07-04 (UTC)

Partial coverage12,057 / 13,609 hourly files (89%) · 2 absent upstream · 1,548 failed, retryable2025-01-202026-08-10 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
48
Pushes
24
Pull requests
2
Issues
1
Stars
2
Forks
1

Activity over time

Daily event counts in the loaded window

Line chart, 203 days from 2025-12-14 to 2026-07-04. Pushes: 24 total, peak 22 in a day. Pull requests: 2 total, peak 2 in a day. Issues: 1 total, peak 1 in a day. Comments: 18 total, peak 16 in a day. Stars: 2 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Copilot302127
zinnin143011
GeorgeS20191000

Recent activity

Latest issues, pull requests and releases

  • Issue#4GeorgeS20192026-07-04 00:44
    LibGodotSharp in WinForms, WPF, UWP, WinUI3
  • Issue comment#3Copilot2025-12-15 00:12
    Implement GodotSharp example with correct libgodot API, multi-platform build support, .pck file configuration, Visual Studio integration, and automated WSL2 build scripts
  • Issue comment#3zinnin2025-12-15 00:10
    Implement GodotSharp example with correct libgodot API, multi-platform build support, .pck file configuration, Visual Studio integration, and automated WSL2 build scripts
  • Issue comment#3zinnin2025-12-14 23:51
    Implement GodotSharp example with correct libgodot API, multi-platform build support, .pck file configuration, Visual Studio integration, and automated WSL2 build scripts
  • Issue comment#3zinnin2025-12-14 23:08
    Implement GodotSharp example with correct libgodot API, multi-platform build support, .pck file configuration, Visual Studio integration, and automated WSL2 build scripts
  • Issue comment#3Copilot2025-12-14 20:35
    Implement GodotSharp example with correct libgodot API, multi-platform build support, .pck file configuration, Visual Studio integration, and automated WSL2 build scripts
  • Issue comment#3Copilot2025-12-14 20:29
    Implement GodotSharp example with correct libgodot API, multi-platform build support, .pck file configuration, Visual Studio integration, and automated WSL2 build scripts
  • Issue comment#3zinnin2025-12-14 20:16
    Implement GodotSharp example with correct libgodot API, multi-platform build support, .pck file configuration, and Visual Studio integration
  • Issue comment#3zinnin2025-12-14 20:09
    Implement GodotSharp example with correct libgodot API, multi-platform build support, and .pck file configuration
  • Issue comment#3Copilot2025-12-14 20:03
    Implement GodotSharp example with correct libgodot API, multi-platform build support, and .pck file configuration
  • Issue comment#3zinnin2025-12-14 19:59
    Implement GodotSharp example with correct libgodot API and multi-platform build support
  • Issue comment#3zinnin2025-12-14 19:44
    Implement GodotSharp example with correct libgodot API and multi-platform build support
  • Issue comment#3Copilot2025-12-14 19:16
    Implement complete GodotSharp example with native window and multi-platform build support
  • Issue comment#3Copilot2025-12-14 19:07
    Implement complete GodotSharp example with native window and multi-platform build support
  • Issue comment#3zinnin2025-12-14 19:04
    Implement complete GodotSharp example with native window and multi-platform build support
  • Issue comment#3zinnin2025-12-14 18:50
    Implement GodotSharpExample with actual GodotSharp assemblies
  • Issue comment#2zinnin2025-12-14 17:53
    Fix build script DLL naming, implement C# bindings generation, and add C# builder tool
  • Issue comment#2zinnin2025-12-14 17:42
    Fix build script DLL naming, implement C# bindings generation, and add C# builder tool
  • Issue comment#2Copilot2025-12-14 17:19
    Fix build script DLL naming, implement C# bindings generation, and add C# builder tool
  • Pull request#2Copilot2025-12-14 04:59
  • Pull request#1Copilot2025-12-14 04:49

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 2 stars here means stars gained during the window, not the repo's star count.