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zompi2/UE4EasyLocalizationTool

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This plugin introduces a way simpler method of localizing game made in Unreal Engine by simply importing CSV file into engine's localization files.

active 2024-05-022026-07-21 (UTC)

Partial coverage16,296 / 20,475 hourly files (80%) · 2 absent upstream · 4,179 failed, retryable2024-04-102026-08-12 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
157
Pushes
89
Pull requests
2
Issues
8
Stars
29
Forks
6

Activity over time

Daily event counts in the loaded window

Line chart, 811 days from 2024-05-02 to 2026-07-21. Pushes: 89 total, peak 8 in a day. Pull requests: 2 total, peak 1 in a day. Issues: 8 total, peak 3 in a day. Comments: 9 total, peak 2 in a day. Stars: 29 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
zompi2998813
gnat3003
Crezetique3111
mgzu2001

Recent activity

Latest issues, pull requests and releases

  • Issue#46zompi22026-06-21 11:10
    Remove legacy Editor Widget
  • Pull request#39Crezetique2026-05-19 14:22
  • Issue comment#38Crezetique2026-05-17 13:13
    Implemented "Generate Key Reference String Table" functionality + UI Refinements
  • Issue comment#32gnat2026-03-15 21:52
    Bug: Breaks "Call In Editor" in other Blueprints (Details Panel).
  • Issue comment#33zompi22026-03-15 21:16
    Bug: Double / Duplicate Editor Preferences settings!
  • Issue#32zompi22026-03-15 08:07
    Bug: Breaks "Call In Editor" in other Blueprints (Details Panel).
  • Issue#33zompi22026-03-15 08:06
    Bug: Double / Duplicate Editor Preferences settings!
  • Issue comment#32gnat2026-03-14 23:55
    Bug: Breaks "Call In Editor" in other Blueprints (Details Panel).
  • Issue comment#30zompi22026-03-04 22:19
    Nasty bug. Generates files inside engine directory. Corrupts engine installation.
  • Pull request#31zompi22026-03-04 21:12
  • Issue comment#30gnat2026-02-26 06:48
    Nasty bug. Generates files inside engine directory. Corrupts engine installation.
  • Issue comment#26zompi22026-02-11 23:36
    Unreal DataTable Compatibility
  • Releasezompi22026-02-11 23:29
    1.8.0
  • Issue comment#25zompi22025-07-22 07:34
    Adding support for UE 5.1 .locres
  • Issue comment#24mgzu2025-05-10 02:24
    Previewing Localizations works with ICU code, but not with ICU script code
  • Issue#24mgzu2025-05-10 02:24
    Previewing Localizations works with ICU code, but not with ICU script code
  • Issue#21zompi22024-08-28 05:52
    Mention about a need to restart editor after first import
  • Issue#18zompi22024-05-11 23:39
    The button to open the elt window doesn't work on UE5.4
  • Issue#17zompi22024-05-11 23:39
    Write about projects the tool and idea has been used
  • Issue#16zompi22024-05-11 23:38
    Fix the tool localization in ue5 menus in documentation

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 29 stars here means stars gained during the window, not the repo's star count.