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active 2026-01-192026-02-24 (UTC)

Complete coverage26,393 / 26,393 hourly files (100%) · 2 absent upstream2023-08-152026-08-18 (UTC)
Events
84
Pushes
14
Pull requests
0
Issues
69
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 37 days from 2026-01-19 to 2026-02-24. Pushes: 14 total, peak 5 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 69 total, peak 59 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
zwindler831400

Recent activity

Latest issues, pull requests and releases

  • Releasegithub-actions[bot]2026-02-22 22:31
    v0.1.2
  • Issue#58zwindler2026-01-22 20:29
    [Deployment] Gamemaster Dockerfile
  • Issue#56zwindler2026-01-22 20:29
    [Victory/Defeat] Explosion sequence
  • Issue#55zwindler2026-01-22 20:29
    [Victory/Defeat] Defeat detection
  • Issue#57zwindler2026-01-22 20:29
    [Victory/Defeat] ASCII art assets - Explosion
  • Issue#54zwindler2026-01-22 20:29
    [Victory/Defeat] Flag generation system
  • Issue#53zwindler2026-01-22 20:29
    [Victory/Defeat] ASCII art assets - Victory
  • Issue#51zwindler2026-01-22 20:29
    [Victory/Defeat] Victory condition checker
  • Issue#50zwindler2026-01-22 20:29
    [Game Init] Player ServiceAccount setup
  • Issue#49zwindler2026-01-22 20:29
    [Game Init] Level skip/select mechanism
  • Issue#48zwindler2026-01-22 20:29
    [Game Init] Game reset function
  • Issue#72zwindler2026-01-20 19:59
    [Documentation] Demo GIF/Video
  • Issue#72zwindler2026-01-20 19:59
    [Documentation] Demo GIF/Video
  • Issue#70zwindler2026-01-20 19:59
    [Documentation] Contributing guide
  • Issue#64zwindler2026-01-20 19:59
    [Deployment] Helm: Certificate management
  • Issue#61zwindler2026-01-20 19:59
    [Deployment] Helm: Gamemaster Deployment template
  • Issue#61zwindler2026-01-20 19:59
    [Deployment] Helm: Gamemaster Deployment template
  • Issue#60zwindler2026-01-20 19:58
    [Deployment] Helm chart skeleton
  • Issue#59zwindler2026-01-20 19:58
    [Deployment] Gamemaster image CI
  • Issue#58zwindler2026-01-20 19:58
    [Deployment] Gamemaster Dockerfile
  • Issue#56zwindler2026-01-20 19:58
    [Victory/Defeat] Explosion sequence
  • Issue#56zwindler2026-01-20 19:58
    [Victory/Defeat] Explosion sequence
  • Issue#53zwindler2026-01-20 19:58
    [Victory/Defeat] ASCII art assets - Victory
  • Issue#53zwindler2026-01-20 19:58
    [Victory/Defeat] ASCII art assets - Victory
  • Issue#49zwindler2026-01-20 19:58
    [Game Init] Level skip/select mechanism

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.