Lightning-fast and Zero Allocation Tween Library for Unity.
active 2023-12-25 → 2025-02-08 (UTC)
Complete coverage26,690 / 26,690 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-08-31 (UTC)
Events
2.5K
Pushes
499
Pull requests
297
Issues
71
Stars
1K
Forks
82
Activity over time
Daily event counts in the loaded window
Line chart, 412 days from 2023-12-25 to 2025-02-08. Pushes: 499 total, peak 38 in a day. Pull requests: 297 total, peak 23 in a day. Issues: 71 total, peak 8 in a day. Comments: 157 total, peak 18 in a day. Stars: 1,011 total, peak 56 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| AnnulusGames | 888 | 499 | 279 | 82 |
| Akeit0 | 57 | 0 | 2 | 40 |
| eefan000 | 15 | 0 | 0 | 11 |
| c3-hoge-fuga-piyo | 9 | 0 | 2 | 2 |
| qwe321qwe321qwe321 | 7 | 0 | 1 | 5 |
| AldeRoberge | 6 | 0 | 2 | 2 |
| BadZhang | 4 | 0 | 2 | 1 |
| Rotanticu | 4 | 0 | 0 | 2 |
| christopher-qde | 3 | 0 | 2 | 1 |
| laicasaane | 3 | 0 | 0 | 2 |
| threeplus | 2 | 0 | 1 | 1 |
| hesselmonk | 2 | 0 | 1 | 1 |
| RomanPlotnikov | 2 | 0 | 0 | 0 |
| mic-code | 2 | 0 | 1 | 0 |
| valorware | 1 | 0 | 0 | 1 |
| FirsovAndrey | 1 | 0 | 0 | 1 |
| Container-Zero | 1 | 0 | 0 | 0 |
| Niek352 | 1 | 0 | 0 | 1 |
| shiena | 1 | 0 | 1 | 0 |
| killop | 1 | 0 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Pull request#206AnnulusGames2025-02-08 09:32
- Issue comment#190valorware2025-01-31 13:18Can LitMotionAnimation provide more APIs?
- Pull request#201christopher-qde2025-01-27 14:04
- Issue comment#201christopher-qde2025-01-27 14:03Fix spelling error for ComplatedLoops -> CompletedLoops
- Issue comment#201hesselmonk2025-01-27 13:08Fix spelling error for ComplatedLoops -> CompletedLoops
- Pull request#204hesselmonk2025-01-27 13:07
- Issue#202AldeRoberge2025-01-25 04:36Small typo: ComplatedLoops in MotionHandle.cs (line 92)
- Pull request#203AldeRoberge2025-01-25 04:36
- Issue comment#203AldeRoberge2025-01-25 04:36Fixes #202 : Small typo: ComplatedLoops in MotionHandle.cs (line 92)
- Issue comment#201AldeRoberge2025-01-25 04:35Fix spelling error for ComplatedLoops -> CompletedLoops
- Pull request#203AldeRoberge2025-01-25 04:31
- Issue#202AldeRoberge2025-01-25 04:30Small typo: ComplatedLoops in MotionHandle.cs (line 92)
- Pull request#201christopher-qde2025-01-24 10:27
- Issue#200DaniBarca-voodoo2025-01-22 17:44Suggestions for CompositeMotionHandle and LSequence
- Pull request#199AnnulusGames2025-01-21 05:16
- Pull request#199AnnulusGames2025-01-21 05:16
- Issue comment#195AnnulusGames2025-01-21 05:10Update documentation links in README and README_JA
- Pull request#195AnnulusGames2025-01-21 05:10
- Pull request#198AnnulusGames2025-01-21 05:10
- Pull request#198AnnulusGames2025-01-21 05:08
- Issue comment#193eefan0002025-01-11 08:42WithOnComplete,WithOnCancel,WithOnLoopComplete,WithCancelOnError also requires a GC free paradigm similar to Bind
- Issue comment#193Akeit02025-01-11 07:52WithOnComplete,WithOnCancel,WithOnLoopComplete,WithCancelOnError also requires a GC free paradigm similar to Bind
- Issue comment#190Akeit02025-01-11 07:31Can LitMotionAnimation provide more APIs?
- Issue comment#190eefan0002025-01-11 07:17Can LitMotionAnimation provide more APIs?
- Issue comment#190eefan0002025-01-11 07:13Can LitMotionAnimation provide more APIs?
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1,011 stars here means stars gained during the window, not the repo's star count.