A streamlined attempt at a game engine (for fun) in C#
active 2024-06-19 → 2024-07-18 (UTC)
Complete coverage26,563 / 26,563 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-08-25 (UTC)
Events
47
Pushes
39
Pull requests
0
Issues
4
Stars
1
Forks
0
Activity over time
Daily event counts in the loaded window
Line chart, 30 days from 2024-06-19 to 2024-07-18. Pushes: 39 total, peak 4 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 4 total, peak 2 in a day. Comments: 1 total, peak 1 in a day. Stars: 1 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| EpicNicks | 44 | 39 | 0 | 1 |
Recent activity
Latest issues, pull requests and releases
- Issue#3EpicNicks2024-07-18 17:55Editor - Transform Gizmos for Positionable GameObjects in Scene
- Issue comment#2EpicNicks2024-07-17 05:38UIAnchored class + Centered UI Elements rely on the Application Singleton
- Issue#2EpicNicks2024-07-17 05:38UIAnchored class + Centered UI Elements rely on the Application Singleton
- Issue#2EpicNicks2024-07-17 03:16UIAnchored class + Centered UI Elements rely on the Application Singleton
- Issue#1EpicNicks2024-06-20 13:30Move general purpose .gitignore to each project rather than the entire solution
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.