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A streamlined attempt at a game engine (for fun) in C#

active 2024-06-192024-07-18 (UTC)

Complete coverage26,563 / 26,563 hourly files (100%) · 2 absent upstream2023-08-152026-08-25 (UTC)
Events
47
Pushes
39
Pull requests
0
Issues
4
Stars
1
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 30 days from 2024-06-19 to 2024-07-18. Pushes: 39 total, peak 4 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 4 total, peak 2 in a day. Comments: 1 total, peak 1 in a day. Stars: 1 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
EpicNicks443901

Recent activity

Latest issues, pull requests and releases

  • Issue#3EpicNicks2024-07-18 17:55
    Editor - Transform Gizmos for Positionable GameObjects in Scene
  • Issue comment#2EpicNicks2024-07-17 05:38
    UIAnchored class + Centered UI Elements rely on the Application Singleton
  • Issue#2EpicNicks2024-07-17 05:38
    UIAnchored class + Centered UI Elements rely on the Application Singleton
  • Issue#2EpicNicks2024-07-17 03:16
    UIAnchored class + Centered UI Elements rely on the Application Singleton
  • Issue#1EpicNicks2024-06-20 13:30
    Move general purpose .gitignore to each project rather than the entire solution

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.