Skip to content

michaelnutt2/tccd-battlecode-engine-rs

View on GitHub ↗Related repositories →

active 2025-09-042025-09-04 (UTC)

Complete coverage26,751 / 26,751 hourly files (100%) · 2 absent upstream2023-08-152026-09-02 (UTC)
Events
54
Pushes
4
Pull requests
0
Issues
48
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 1 days from 2025-09-04 to 2025-09-04. Pushes: 4 total, peak 4 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 48 total, peak 48 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
michaelnutt252400

Recent activity

Latest issues, pull requests and releases

  • Issue#82michaelnutt22025-09-04 19:04
    As the MatchRunner executes a game, serialize the game events (MatchHeader, Round, MatchFooter) into FlatBuffers.
  • Issue#79michaelnutt22025-09-04 19:04
    It should contain the main while loop that calls GameWorld::run_round() until the game is over.
  • Issue#77michaelnutt22025-09-04 19:03
    Implement a run_match function that takes two player bots and a map as input.
  • Issue#76michaelnutt22025-09-04 19:03
    Create a MatchRunner struct in src/runner.rs.
  • Issue#68michaelnutt22025-09-04 19:02
    Investigate popular Wasm runtimes like **Wasmer** and **Wasmtime**.
  • Issue#66michaelnutt22025-09-04 19:01
    Write tests for the RobotController implementation to ensure that API calls correctly modify the GameWorld state.
  • Issue#64michaelnutt22025-09-04 19:01
    Create a struct that implements this trait, holding a reference to the GameWorld and the current robot's ID.
  • Issue#63michaelnutt22025-09-04 19:01
    Define a RobotController trait in src/api.rs with methods for all robot actions.
  • Issue#62michaelnutt22025-09-04 19:01
    Ensure the test suite runs with `cargo test`.
  • Issue#61michaelnutt22025-09-04 19:00
    Ensure the project compiles successfully with cargo build.
  • Issue#60michaelnutt22025-09-04 19:00
    Add the `flatbuffers` crate as a dependency.
  • Issue#59michaelnutt22025-09-04 19:00
    Initialize a new `cargo` library or binary project.
  • Issue#58michaelnutt22025-09-04 19:00
    Write an integration test where a robot paints a pattern and the engine correctly identifies and completes it.
  • Issue#56michaelnutt22025-09-04 19:00
    Write unit tests for the pattern-checking logic against known positive and negative cases.
  • Issue#55michaelnutt22025-09-04 19:00
    Implement `check_resource_pattern` and `check_tower_pattern` functions.
  • Issue#51michaelnutt22025-09-04 18:59
    Implement a general `apply_damage` function that handles health reduction and robot death.
  • Issue#49michaelnutt22025-09-04 18:59
    Create an `Action` enum in Rust to represent the different types of game actions.
  • Issue#47michaelnutt22025-09-04 18:59
    Update the robot's position in all relevant data structures.
  • Issue#46michaelnutt22025-09-04 18:59
    Apply the movement cooldown (`GameConstants::MOVEMENT_COOLDOWN`).
  • Issue#44michaelnutt22025-09-04 18:59
    Implement a `move_robot` method on `GameWorld`.
  • Issue#43michaelnutt22025-09-04 18:58
    Write unit tests for `ObjectInfo` to verify that creating, destroying, and querying robots works as expected.
  • Issue#41michaelnutt22025-09-04 18:58
    Implement methods for `process_beginning_of_turn` and `processes_end_of_turn`.
  • Issue#39michaelnutt22025-09-04 18:57
    Write unit tests for coordinate conversion logic to prevent off-by-one errors.
  • Issue#38michaelnutt22025-09-04 18:57
    The `GameWorld` struct should own an instance of `LiveMap`.
  • Issue#37michaelnutt22025-09-04 18:57
    Add methods for accessing walls, ruins, and paint at a given location.

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.